July 18th, 2013 Update

So what is new you say?

Deus ex Historica (M&M 3e)
I've disabled all the sales of the individuals issues in favor of the subscription only. After several months of trying doing single issues I learned that:

  1. The sales of individual issues did not warrant the time spent on them.
  2. The nature of the individual issues resulted in layout that was not attractive and ultimately was not work I was proud of as the primary layout person for Purple Duck Games.
So changes have been made. The layout has been tightened a lot and each of the pages has a much more consistent feel. Here are a couple of two page spreads to give you a sense of the new look.

Under this model, most heroes or villains get three pages (two for background and one for statistics). On some of the hero or villain teams each member may only get two pages instead.

This file is being uploaded to the subscription every Friday (check your downloads) and it is a work-in-progress, meaning that Perry, Don, and I still need to do error checking on it and add some more [Art]. So if you spot errors, I want to know about them. Send me an email gedakm@gmail.com

As of this second the Adobe Document is on page 197, the Word doc says I have 156 pages left. So we will break 300 pages easily.

The Plan
My plan is to be through that 156 pages by the end of July. Then we take two weeks to spot errors and I order a print copy. If it comes back clean, I should be shipping product to backers in Sept/Oct.

Exploding Aces
Exploding Aces has had a first editing pass. I've had zero feedback from backers, but Perry had a number of questions and so the document got sent back to Robert for some additional text and clarifications. So right now things are in process but I can give a specific plan for this yet.

Monster Knowledge Cards II (PFRPG)
300 Monster Knowledge Cards for Bestiary II
This is what 300 monster knowledge cards looks like. The set pictured here is Perry's "putting up with my crap" copy. The cards are now on sale at Rpgnow in both a digital and physical format. I believe Endzeitgeist is going to be doing a review and it will even include comments on the cards as I got a full set shipped to him in Germany.

Like the previous set of Monster Knowledge Cards by 4 Winds Fantasy Gaming. This product contains four pieces of knowledge that can be gained by players on a successful skill check. Robert's team originally used 10, 15, 20, 25 as the DCs of that knowledge check which is contrary to the current Pathfinder Roleplaying Game rules but with 100+ downloads at Rpgnow and no complaints of that format we decided to stick with it.

The cards look like this. Each monster and major monster subtype (like Daemons) gets a card with their name, four pieces of knowledge to learn and the appropriate Knowledge skill for discovering that lore.

Now if you are using the traditional monster knowledge rules, and if you are have an inquisitor in your game, you probably are then just used each of these as a DC bonus to the monster's CR. So the first piece would be CR +10, the second CR +15 and so on for average monsters. For common monsters I would drop 5 off that CR and rare monsters I would add an additional 5. The cards are very useful regardless of which system you use.

Paths of Power II: Paths of Blood (PFRPG)
Sean and I have been working back and forth on a number of classes and I've had some art on order that I am waiting. That said, there should be a new release for Paths of Power II next week. It is either going to be the final race entry in the series Player's Options: Half-Elves by Ryan Costello or another class Player's Options: The Sheriff by Sean O'Connor.

Once the Half-Elf is out, I'm going to start the compilation file as well. Feedback is very important in this stage because if there is something horribly broken or horribly boring we want it fixed or removed before we get to a final product.

CE 3 - The Folk of Osmon (DCC) 
A mighty civilization once thrived where now only lonely Osmon Mire stretches across the land. The crumbled and vine-laden ruins of ages-old buildings arise here and there from the reedy mud and water. The remains of statues and derelict temples adorn low hills rising from the muck. Fell beasts roam the mire at night and man-like shapes haunt the swamp. After dark none willingly passes the low hill, with its blood-encrusted altar stone, where the Folk of Osmon are said to sacrifice their victims.
The Campaign Elements series is designed to help judges create persistent campaign worlds, as well as deal with patron quests, divine requests, and the sudden need to “Quest For It”. Whether it is because you are short on players one evening, or the wizard needs to locate a new spell, the Campaign Elements series has you covered.
Each of these areas is short enough to be played through by most groups in only a single session. That doesn't mean that the value of the area is limited to a single session – each adventure includes notes on “squeezing it dry”…effectively getting the maximum re-use from your investment.
An adventure for Dungeon Crawl Classics characters across multiple levels.
This Campaign Element is perfectly suitable to drop into Perils of the Sunken City by Purple Sorcerer Games as a side trek or adventure seed. (Did I mention that Jon Marr of Purple Sorcerer Games is awesome).
This is the third release in Daniel's new Campaign Element line for the Dungeon Crawl Classics Roleplaying Game.

Purple Mountain V: The Descent
Hot of the heals of two five star reviews by Endzeitgeist for the 3rd and 4th part of the Purple Mountain megadungeon, we venture onward with...

Purple Mountain V: The Descent
Bradigant, Jadus, Salfir, Alora, Faro. Noble heroes all, lauded in song and story.
Rescuers of villages and slayers of trolls. Happily ever after, right? Wrong. This time the heroes plundered the wrong troll pit, and they paid the price... Can your intrepid adventurers find the secret of-The Descent? The next fascinating level in the Purple Mountain megadungeon, The Descent will challenge 5th level characters in new ways, with unexpected twists and opportunities for nerve-wracking roleplaying, problem solving, and good old hack-and-slashing!

The Mountain just keeps getting deeper, the monsters more sinister, and the treasure more precious... get your download today, from the Cabal of the Caverns at Purple Duck Games!

On sale now: Paizo and other vendors.

Earlier this week I went back and completely redid the layout on Legendary II: Legendary Blades so that is conforms to the current Purple Duck Games layout standard. In August, I'm going to likewise redo the layout on Legendary III: Legendary Items.

In Print Pre-Order
It has been a long time coming for Purple Duck Games, but soon we will have our first product on store shelves. In fact, right now you can pre-order it from Paizo. I suspect they will make a print/PDF bundle available as well. If they don't drop me an email with proof of purchase and I'll send you the full colour PDF.

Going Forward
My my list of my forefront concerns and includes all of the following which I have some or all of the text for:
  • Monsters of Porphyra
  • Lands of Porphyra (more info and questions coming in the next post)
  • Deus ex Historica
  • Paths of Power II
  • Legendary VIII: Legendary Evil
  • Legendary IX: Legends of Antiquity
  • Heroes of the Siwathi Desert
  • Purple Mountain VI
  • Fehr's Ethnology Complete
  • Exploding Aces


Popular posts from this blog

D is for Dhosari

D is for Dhampir

A is for Aasimar