Thursday, 31 May 2012

The Purple Mountain Subscription

The Purple Mountain Subscription

The Purple Mountain series is designed to be a classic mega-dungeon. You know the kind...

It doesn't have a grand plot or even a consistent theme level to level. Instead, it has pathways to the subterranean realms, prisons for demons, ancient ruins, lost civilizations, legendary weapons, mysterious magic, mines, slave pits, elemental nodes, water-filled passages, mazes, trick doors, traps, haunted levels, classic monsters (ropers, trapper, mimics, otyughs [especially otyughs], owlbears), dragons, monsters too big to have ever fit down those hallways, and artifacts!

A classic mega-dungeon with everything wrong and right about it!

What you get for this subscription:
- Access to all 20 PDF issues of Purple Mountain for the Pathfinder Roleplaying Game as they come out.
- Free copies of fourother PDF products in our current orfuture catalog.
- If, I decide to port this product to another game system you will receive those versions of the adventure as well.
- If, I decided to take Purple Mountain to print you will have the ability to get a copy of each level at cost or very close to cost.
- Currently there are two issues of this megadungeon available.

- There is no current timeline for the completion of this 20-part product.  We have several levels in development and several more be worked on but I cannot predict a specific end date.
- This subscription is only available through gumroad.
- You must make email contact with me so that I can fulfill the contract with you.

Last 5 kits are in the store

I just dropped the last five kits in the web-store.

For all of you that purchased a kit or two, THANK YOU!

The postman will likely be peeved with me, as he has a rather large pick up tomorrow :) All the kits have shipped and will be heading to their new homes.

If you have trouble with the assembly see here and the instructions for the big kit if you have further questions is here.... they share many of the same components but with far less parts.

All the best!

Humble Indie Bundle V

We at Frictional Games are yet again part of a Humble Indie Bundle and this time it is quite the pack. Our contribution is Amnesia: The Dark Descent and it is joined by Limbo, Bastion, Psychonauts and Superbrothers: Sword and Sworcery. This pack of games is offered to a price of your own choosing, and part of the revenue, you chose how much, will go to charity. This video will explain more:

I think the all of the games that Amnesia share the bundle with are quite special, and are all really worth playing if you haven't yet.

Sword and Sworcery was my top from last year and there is a lot to learn from playing it. Foremost, it has this magical blend of music, gameplay and graphics that really shows of the strengths of the medium. It is clear that this is not a game that has been created to be some kind of competition, but to create a special, mystical experience. This is something we need more of.

Limbo manages to create a very tense atmosphere, but more importantly it how to use a very simplistic control scheme to create great variety. Nowadays, game often require you to learn tons of buttons, but in Limbo you understand all required controls after a few minutes of play. And yet the game manages to give you varied activities from start to finish. It also never takes away control from the player, allowing for a highly interactive narrative experience.

Bastion is excellent in the way it builds up its fiction. The constant voice over gives meaning to your actions and also let you see the world in a quite different way than you would have otherwise. As the flowing narrative unfolds, enemies stop being cannon fodder and instead feel like proper denizens of the world. By small means a  lot of depth is added to the game, and I highly recommend it in a lesson on how to do story exposition.

Finally, Psychonauts paint up a vibrant world filled with quirky, interesting and yet human characters. What I liked best about it is how the core theme of the game, to enter people's minds, really merges both gameplay and storytelling. Actually playing the game does not simply servers as some filler between plot points, but actually adds depth to the narrative.

Also, note that the sound tracks of all games comes along with the bundle! I mean, the awesome sound track from Sword &  Sworcery is enough reason to buy the bundle alone. The music from Bastion is not bad either...

Tuesday, 29 May 2012

Last of the 15mm Crusaders now available

The limited edition 5.5" are now available on the web-store. Looks like we will have a total run of 92 to 95 of this kit.

I will not be recieving any more of this kit so if you wanted one or more this will be your last chance to pick one up.

You can find them here...

All the best!

Sunday, 27 May 2012

Forum post...

I noticed that I was getting sales in the UK without corresponding trials.  In the past, that's indicated a good positive review or comment somewhere.

I did some searching, and found some forum posts here.

Some quotes:
Additional also, the Xbox live Indie game "Hidden in plain sight" is AMAZING. I want this to be played at Heggfest as much as all the fighting games. I played it with a few friends this evening and ended up spending four solid hours on it. Probably premature to say it, but it feels like it would become a local multiplayer staple on a par with Saturn Bomberman, Mario Kart, Smash Bros. and Deathtank.

Someone else responded:

Hidden in Plain Sight looks amazing. Just watched a video on youtube of the man who made it talking about it. Looks tremendous fun; I've always loved that concept of decieving other players like in The Ship and that other one witht he sniper party thing. Never played them though. They've always reminded me a bit of Spy vs Spy as well, which I've played literally once, and loved, on the Master System, when I was about nine.

I also love how the lovely developer man keeps talking about everyone having a lot of fun and laughing and yelling and having a good time. He's a good man.

The first guy wrote back:

Yeah, Mr. Spragg seems like a gent. He's also responded to in the commnents of numerous online reviews of the game, not to argue with the reviewers but to explain anything they found questionable and just chatting about the game.

The game has been criticised for being local multiplayer only, but I agree with his assessment that it just wouldn't have the same charm played any other way. It's like with Bomberman, where you can play it online and mechanically it functions the same, but for me personally it isn't even half as fun as six people getting drunk and tripping over Saturn controller cables.

Aside from the hilarity and the (whisper it) social aspect of playing it locally, with HIPS I think it would affect the gameplay as well. Reading people's faces and reactions is a part of the game, as are simple tricks you'd use in any bluffing game like thinking out loud and whatever other misdirection you can think of. I understand that people don't necessarily have the luxury of always having three like-minded people on hand to play the game, but even that reasoning (which might make, say, a full Rock Band kit more difficult to justify) is offset quite well by the fact that HIPS costs a mere 80 Microsoft points. I feel like it paid for itself in the one session I've had with it so far.

Get it and force people to play it with you and have many laughs. 

So there it is...  I'm a gent!  :)

Friday, 25 May 2012

Simple Class Templates

There are sometimes when I hate adding class levels to monsters just to gain a desired effect so I've been plugging away quietly as working up some simple template to take the place of adding class levels. It goes something like this:

Champion Creature (CR +1)
Creatures with the champion template are divine warriors who strike out at the machinations of opposing religions.

Rebuild Rules: Auragain a good, evil, lawful or chaotic aura appropriate to your selected god. AC+2 to natural armor; Special attack +1 to attack and damage rolls against opponents whose alignment is opposite your aura. This bonus increase to +2 at 5 HD, +3 at 10 HD, and +4 at 15 HD.; Skills +4 Knowledge (religion), +4 to Diplomacy or Intimidate; Ability Scores +4 Str, +2 Con, +4 Cha, Int minimum 6; Languages Common

So a owlbear champion would look something like this.
Champion Owlbear by Carlos "Celurian" Torreblanca
(whose name I can never seem to spell right)
Champion Owlbear of GoodCR 5
XP 1,600
N Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scentPerception +12
Aura good
AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
hp 52 (5d10+25)
Fort +11, Ref +5, Will +2
Speed 30 ft.
Melee 2 claws +10 (1d6+6 plus grab), bite +10 (1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks +2 attack and damage vs. evil-aligned
Str 23, Dex 12, Con 20, Int 6, Wis 12, Cha 14
Base Atk +5; CMB +10 (+14 grapple); CMD 21 (25 vs. trip)
Skills Diplomacy +6, Knowledge (religion) +2, Perception +12; Racial Bonus +4 Diplomacy, +4 Knowledge (religion)
Languages Common

Thursday, 24 May 2012

May Projects

Boy there have been a lot of things going on in May for Purple Duck Games.

1) Pinterest
I've created a pinterest board to collect all the art I've commissioned for various projects. You can find the boards here sorted by the artist's name. Some of these pieces I have rights for to put on sale as stock art and some I do not. The ones that are available as stock art will eventually all have gumroad links attached to them for ease of shopping and you will eventually be able to find them at Rpgnow as well.

I have no stock art rights for anything by Tamas Baranya, John Hazen, Jennifer Taylor or Kristian Richards.

2) Pathfinder
We released several products to support the Pathfinder Roleplaying Game including Memorable Townsfolk and Purple Mountain II: Ruins of the Dwarven Delve both by David Nicholas Ross, Monstrous Races: The Third Party by Sam Hing, and Fehr's Ethnology: Erkunae and Dhosari by Perry Fehr.

3) 4C System
Recently Daniel Perez of Highmoon Games transferred the Heroic Moments series of short super hero supplements to Purple Duck Games. Way, way, way back in 2008, I worked with Daniel quite a bit and launched this line under the Highmoon Games banner. It is nice to have the original six Heroic Moments under the Purple Duck Games banner and we even launched our 1st issue of the second volume of this series by Stefen Styrsky this month. I hope to have another issue out before the end of the month as well.

4) Stock Art
Our stock options continued to expand this month with more pieces by Gary Dupuis such as the stirge swarm, and a number of portraits. We started hosting stock art that Ryan Rhodes did for use for Monstrous Races as well such as the raptor monk and mahrog druid.
   We have a lot of more stock art to get up but I need to trickle it out over time to allow products to have time on the front page at Rpgnow.

5) Subscriptions to Purple Mountain
I have been asked to consider a subscription to Purple Mountain. I'm a little tentative on doing this for a number of reasons. I do not have a good feel for when the entire mountain will be complete nor which order the levels will come out in. I also do not have a good feel for how long each adventure will be. Both of the first two levels clocked in at about 30 pages for $4. Which based on the costs associated for building a module (writing, art, maps) is very competitive probably even too inexpensive.
   I have Purple Mountain ten on my hard drive and I expect that when it is all said and done it will be closer to 50 pages and I expect levels eleven through twenty will be similar in length and run at least $6-7. Using these numbers as a guideline I would expect the entire mountain to cost the customer $100-110 and that is if my estimates are not outrageously low I would need to build a subscription cost at somewhere around $80-100 depending on the final price what discount percentage we use.

Let's look at one of the issues.

Purple Mountain I 
assume 0.01/word (conservative) = $175
art and maps (conservative) = 100

Total costs = $275

At $4.00 and issue, I make approximately $2.60 an issue (I know right!)
So at the current plan, Purple Mountain I will take 105 sales to break even.

If we assume (and I think its a fault assumption) that each issue will have $275 production costs the total of the Mountain will cost $5,500.00 at the low end. I know that level 10 has cost significant more than level 1 because of the additional map and art needs.

Now $5,500 divided by an $80 subscription should mean that I would only need to sell 69 subscriptions to pay for the low end cost. Which sounds like a really good idea but the said fact is that when I sell something for $80 in reality I only receive $52 which would mean that I would need to sell 106 copies of the subscription to break even on the low cost.

Unless we could use gumroad. If I could convince my subscribers to purchase the subscription from the gumroad service their $80 would mean my operation would receive $75.70 for the subscription allowing me to break even on the low end at 72 sales.

Do people want a subscription to Purple Mountain?

6) Writers
We are always looking for writers to contribute to our lines. We are also always looking for writers to help expand our lines. If you have something you want to write or have a series you would like to add to please do not hesitate to contact me and we can discuss particulars at

Sunday, 13 May 2012

Monstrous Races

Monstrous Races is going to get its third volume this week or the next so to celebrate I thought I would work up a number of first level monsters for use in your and my campaigns.

A pack of grindylow adventurers by Michael Scotta

CRAWLY (CR ½; 200 XP)
Male grindylow rogue (sanctified rogue of Chiuta) 1
N Small aberration (amphibious)
Init +0; Senses darkvision 60 ft.; Perception +5 (+6 traps)
AC 15, touch 13, flat-footed 12
(+2 armor, +3 Dex, +2 natural)
hp 11 (1d8+3)
Fort +3, Ref +5, Will +1
Speed 15 ft., swim 30 ft.
Melee sickle +1 (1d4)
Ranged blowgun +4 (1)
Special Attack sneak attack +1d6 (1/6FC), tangling tentacles
Str 10, Dex 17, Con 16, Int 8, Wis 13, Cha 10
Base Atk +0; CMB +0 (+4 trip); CMD 13 (19 vs. trip)
Feats Skill Focus (Knowledge [religion])
Skills Acrobatics +7, Diplomacy +0 (+2 lizardmen), Disable Device +7 (+8 traps), Knowledge (nobility) +0, Knowledge (religion) +7, Linguistics +0, Perception +5, Stealth +15, Swim +8, Use Magic Device +4; Racial Modifiers+4 Stealth, +8 Swim
Traits child of the temple, scaled friend
SQ ink, sneaky, trapfinding +1
Languages Aquan, Common, Draconic
Gear 10 blowgun darts, 3 flasks of acid, 1 flask of holy water, backpack, leather armor, silver holy symbol (papyrus plant), thieves’ tools, belt pouch (9 gp)

Crawly was pulled from the claws of a reefclaw by a riverboat fisherman and prophet of Chiuta. Normally, a grindylow like crawly would have nothing to do with humanity but the kindness of the fisherman caused crawly to reconsider. The transformation was not an easy one and crawly still struggles with his more base urges.
   In the service of Chiuta, crawly was able to negotiate a peace and trade agreement with a nearby lizardman tribe—a task thought impossible by most. Recently, Crawly has begun to investigate the sudden appearance of boggards in the region.  Boggard have little respect for the territory of others and shun the worship of the River Mother.

Purple Duck Note: I probably wouldn't use a straightforward grindylow in my campaign. If he were my PC or DMPC he would probably be a grindylow cavalier riding a mawgriff. 

Taking a Moment

Purple Duck Games is pleased to announce the return of Heroic Moments!

Heroic Moments is the series of single scenes (or heroic moments) for four-color superheroic games. This series is designed to be dropped seamlessly into any existing superhero campaign. All Heroic Moments are set in “The City,” which has many of the same features of any typical comic book setting. Locations in The City are left somewhat vague to make adaptations easier.

The first volume of the series was published by Highmoon Games and spanned six issues.
Those issues are now available under the Purple Duck Games banner at your preferred PDF-vendor.

The first issue of Volume 2 will be out later this week.

Sunday, 6 May 2012

April sales at

Here are sales at for comparison purposes.

Roleplaying Game Supplements
80 Awesome Feats and 2 Crappy Ones - 1

A Score of Trapped Chests - 4
Even More Random Encounters Remastered - 1
Fehr's Ethnology: Ith'n Ya'roo - 2
Fehr's Ethnology: Hhundi - 5
Horrors of the GOW
Legendary I: Legendary Blades - 7
Legendary II: Legendary Weapons - 3
Legendary III: Legendary Items - 5
Legendary IV: Legendary Shields -4
Legendary V: Eastern and Exotic - 2
Legendary VI: Legendary Armor - 9
Legendary Classes: The Rook - 2
Legendary Races: Cyclops - 2
Legendary Races: Medusa - 1
Memorable Townsfolk - 3
Monsters Unleashed V.1 - 2
Monsters Unleashed V.2 - 2
Monsters Unleashed V.3 - 2
Monsters Unleashed V.4 - 4
Monsters Unleashed V.5 - 7
Monstrous Races - 7
Monstrous Races: Second Horde - 5
Otyughnomicon: Flensing Otyugh - 4
Purple Mountain: Level 1 - 3
Random Encounters Remastered - 2

Stock Art (I do not have a lot of stock up at Paizo)
Animal Hide - 1
Barbarian Helm - 1
Blessed Book of Arboga - 1
Crystal Ball - 1
Full Helm - 1
Guillotine - 1
Helm 1 - 1
Helm 2 - 1
Horn of Discordance - 1
Ink and Quill - 1

None of the art we specifically design for use with Pathfinder Compatible products sells on their site.

Saturday, 5 May 2012

Rpgnow Sales for the Month of April

I've decided that there is no reason for me not to share sales numbers with you. Here are our sale numbers for the month of April 2012 for Rpgnow.

Rpg Products
A Score of Trapped Chests - 5
Antipaladin Feats - 2
Even More Random Encounters Remastered - 5
Fehr's Ethnology: Hundi - 8
Fehr's Ethnology: Ith'n Ya'roo - 4
Forgotten Encounters: Underground - 1
Legendary Classes: Rook - 1
Legendary I: Legendary Blades - 31
Legendary II: Legendary Weapons - 9
Legendary III: Legendary Items - 4
Legendary IV: Legendary Shields - 7
Legendary V: Eastern and Exotic Weapon - 5
Legendary VI: Legendary Armor - 8
Legendary Races: Cyclops - 3
Legendary Races: Medusa - 1
Legendary Races: Rakshasa - 1
Memorable Townsfolk - 10
Monsters Unleashed V.1 - 1
Monsters Unleashed V.2 - 1
Monsters Unleashed V.3 - 2
Monsters Unleashed V.4 - 4
Monsters Unleashed V.5 - 8
Monstrous Races - 2
Monstrous Races: Second Horde - 1
More Random Encounters Remastered 4
Otyughnomicon: Flensing Otyugh - 10
Otyughnomicon: Northern Waste Otyugh - 2
Otyughnomicon: Wyvern Spawn Otyugh - 1
Purple Mountain:Level 1 - 2
Random Encounters Remastered - 4

Fehr's Ethnology - 7

Stock Art
Air Elemental - 2
Arctic Beastman - 2
Demoness - 3
Earth Dragon - 1
Elven City - 2
Exotic Beauty - 2
Eyebeast - 1
Fearsome Stalker - 1
Female Half-Elf - 1
Flaming Skulls - 2
Grappling Hook - 1
Half-Elf Magic User - 4
Lamia - 1
Male Gnome - 1
Male Half-Orc
Nightgaunt - 1
Slave - 3
Young Dragon - 1

All in all not a terrible month. We didn't release a ton of things last month but we did do new layout on Legendary I: Legendary Blades and released Memorable Townsfolk and a couple of Ethnologies. Stock art sales are coming along fairly well. We are still quite a way from getting to the profit sharing level with our artists but we did recoup $56.55 through stock art sales and that funding goes right back into commissioning more artists for more products. There are a number of pieces I haven't even got up on Rpgnow for stock art sale but I have to space them out so that they get adequate time on the front page.

More work to do.

May should bring about Purple Mountain: Level 2, more Ethnologies, the return of heroic moments and Gods of Porphyra.

If you want a peak at all of the art we have been commissioning then check out our pinterest page.