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Showing posts from April, 2012

Random message board post...

 This makes me happy. "Just spent an amazing couple of hours with the kids playing Hidden In Plain Sight.... Tears running down our faces and sides aching."

Earth Dragon

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Earth Dragon by Forrest Imel We have new releases coming along shortly with many things in various states of editing and a whole whack of art coming in. Right now, I should be working on Monsters Unleashed but I do not like my work on the Ioun Beholder so it is time to break away from that. One of our newest artists is Forrest Imel. You can see Forrest's work here . The image to the right is a piece of stock art we are selling with Forrest. Forrest had created this piece for his own use but allowed us to license it for stock art sale. Currently, he doesn't have any statistics so I thought I might take a moment to do them up here. Earth Dragon (CR 5; 1,600 XP) NE Large dragon Init  +1; Senses  darkvision 60 ft., low-light vision; Perception +10 [Defenses] AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size) hp  57 (6d12+18) Fort  +8, Ref +6,  Will  +6 Immune  sleep, paralysis; Resist fire 10 Special Attack  earthstrike (+13 trip) [Offense] Speed  30 ft. Melee  bite +1

Hidden in Plain Sight getting some love...

I search for news about Hidden in Plain Sight quite often, and found this video and loved it!  It was really fun to watch them play, and especially to listen to them figure out how the game works. One of the big challenges of HIPS was to explain a relatively complicated game in a concise way.  I really didn't want to create big instruction screen, and I obviously can't include a manual or readme.txt file.  So getting any feedback on players first walkthroughs is huge. Watch live video from HorribleNight on TwitchTV   Also, IndieGamerChick posted a review.   From her website, I understand that IndieGamerChick is autistic.  I know very little about autism, but I understand that personal and social interactions can be affected.  I also know that HIPS is a very social game, revolving around personal interaction.  So while she might not be the exact demographic I was going for, she still gave it a pretty decent review.  

10 Ways to Evolve Horror Games

Introduction Around 10 years ago, a lot of very interesting and ground breaking horror games were released. These include Silent Hill (1999), Fatal Frame (2001), Forbidden Siren (2003) and a few more. Since then not much has happened in the video-game horror genre and little has evolved. So what exactly can be done to push horror in video-games further? To answer that I will here present a list of my top 10 things I think could take horror game to the next level: 1) Normality In most games the player usually starts out in some strange and not very normal situation. In our own game, Amnesia, the story takes place in early 19th century and has the protagonist waking up in gothic castle. Not something very easy to relate to. Other games see the player has some secret agent, has them trapped in a spooky town/village, etc. All of these are very abnormal situations, and something few of us will ever find ourselves in. However, much of the good horror in other media starts of very mundane. Th

I am a shipping fool!

All orders have been shipped! (One order is waiting on an e-check to clear but is ready to go...) I just wanted to say thank you and let you know the pewter miniature sale will continue through this week on all in-stock mini's. I hope to get a few more 15mm Leviathans in stock but I do not have an exact date or qty on the remaining outstanding orders from my caster.

15mm Scale Leviathan Crusader

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I will be updating my store this weekend to add these to inventory. These are limited edition (100 models maximum but more likely 60 total kits) I have 39 on hand and these may be the only 5.5" Leviathans that will ever be produced! New products have been entered into the store! you can see them here! To celebrate this release, I am offering 30% off all in stock pewter miniatures!!!!  enjoy! I Have: 39 Crusaders  (base kit as shown) 10 Left leg advancing leg kits (kit comes with right leg advancing) 12 Left hand Vulkan cannons (kit comes with right hand cannon) 18 Capacitor cooler sets (replaces stacks on back ) 14 right twist waist hydraulics (kit comes with neutral twist) 12 left twist waist hydraulics (kit comes with neutral twist) 6 Left hand Mauler claws (optional weapon) 7 Right hand Mauler claws (optional weapon) (NOTE)These will be fairly easy to assemble but you will thank yourself if you have a dremel as the tolerances are very tight on some parts like the arms and spine

Senji Studios knocks it out of the park!

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I have been remiss in posting... Pat sent me some pics of his painted Leviathans and I have been to busy to get to it. Sorry Pat! Here we see two wonderfully painted Leviathans, courtesy of Pat O over at Senji Studios I love the details Pat added to these, weathering, script work and kill markings :) The first, a Brotherhood Mortis The next, a Eisenkern Crusader Awesome work brother! You should head on over to see more pics of these and other incredible work, Senji Studios .

Purple Mountain - Art

Purple Mountain is chugging along. We have several writers starting to turn material in and we are having it go through editing. As such, I need art and I need new artists. My budgets are very tight because much of Purple Duck Games runs on an almost recovery basis so I have a post up at Rpgfreelancer.com listing my art needs for Purple Mountain - Level 2. Successful bids who meet our demands could easily extend into regular work. http://rpgfreelancer.com/index.php?a=project&pid=61

Monsters Unleashed

Dear Subscribers and Customers, It is with great regret that I must inform you that changes need to be made to the Monsters Unleashed line. When Stefen and I started this line as a launch product for Purple Duck Games we had just finished working on Forgotten Foes with Tricky Owlbear Publishing and Headless Hydra Games. Pathfinder was also a relatively new system and it looked like no one was going to work on the missing 3.X monsters. Since that time, Bestiary 2, Bestiary 3 and the Complete Tome of Horrors have been released and a number of the monsters selected for conversion have already been update by other parties. Initially, we had a listed of 105 monsters to convert from subscribers. Now that Bestiary 2, 3 and the Complete Tome of Horrors has been released we only have the thirty of forty monsters left that have been untouched by other publishers. Additionally, the 5 monsters in $1.50 packs have never been successful. Since all the art is new for this project the costs are stagge

Open Faiths (Project Writers Needed)

I'm looking to have Purple Duck Games design a set of 27 deities that can be used as open game content by all publishers and in your home campaign.  Over our many products, we have both created new gods and indirectly referenced other gods such as the Goddess of Valor or God of the Hunt, but I would like to have a set of gods and goddess that I can refer to by name for both our Legendary Treasure series, Purple Mountain, Monstrous Races, Fehr's Ethnology and other releases. This is the format I'm looking at: Name Common Names (2 minimum) Symbol: Alignment: Portfolios: Typical Worshippers: Cleric Alignments: Domains: Subdomains: Favored Weapon: Favored Animal: +200 words (story of the god/goddess) +300 words (typical follower information, rituals, spell preparation practice, temples) + 2 faith traits The design concepts are: - There are 27 gods; 3 for each alignment. - All races share the same gods though they may give them different names. - The gods did not create the worl

Fehr's Ethnology

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The Ith'n Ya'roo by Gary Dupuis. Available as stock art . Fehr's Ethnology: The Ith'n Ya'roo is the first of (hopefully) a series of racial and ecological treatments of new and strange player character races for use in the Pathfinder Roleplaying system.  The Ith'n ya'roo are a race of beings from the arctic wastes of the far north, whose limited resources have not kept them from having a thriving culture.  They use the bones of their prey and their own spirituality to survive in a harsh land.  This and each ethnology gives game statistics, traits, new feats, and even alternative racial traits to create a new and different type of player character race, or even NPCs and adversaries  in your campaign.  Your purchase comes with all of the information on how the Ith'n ya'roo function in their world, and their reasons for joining into the fantasy world at large!  A detailed picture of a member of their race allows your imagination to run wild with the fas