Review: Help Me Fly for iPhone and iPad
Help Me Fly by Funtomic is a casual puzzle game whose difficulty level pleasantly surprised me.
The primary goal of the game is to rearrange the position of the red pieces, forming a continuous path from the battery to the plane. The secondary goal is to also connect the path to the stars (the number of stars changes from puzzle to puzzle). When you solve a puzzle, you get a nice animation of the plane flying away in circles.
Normally the pieces can only be dragged around; the pieces with an arrow on them can also be rotated.
Finding a route to the plane is easy enough, but also connecting all the stars required me several attempts in many cases. The solutions are elusive, possibly also for psychological reasons. For example in the puzzle pictured above, laying down a path to either the star or the plane is trivial, but to connect both of them you always seem to be one cell short, until you figure out that you are approaching the puzzle from the wrong direction.
The game currently contains 60 puzzles, split across 4 worlds. More are promised in a future update.
While you can easily eadvance through a world by just finding the basic solution to each puzzle, to unlock the next world you do need to collect most of the stars.
The most interesting element introduced in later worlds is the energy wall. To turn off the wall, you need to connect the battery to a switch.
The nice twist is that in some cases the pieces cannot be just put in their correct position, because you need to open the wall first. So first you have to power up the switch, then rearrange the pieces while keeping the switch powered all the time.
Additionally, you don't necessarily have to open the wall to complete a puzzle. It's up to you to figure out whether you should use that extra piece to reach the switch or to find an alternate route around the wall.
Another element is the transmitter, which opens up new possibilities for different puzzles.
I found the user interface a bit unresponsive on a 4th gen iPod; also, the game occasionally crashed running out of memory. It should run better on more powerful devices. Even with those problems, I found the puzzles enjoyable and well worth the price of the game.
©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.
The primary goal of the game is to rearrange the position of the red pieces, forming a continuous path from the battery to the plane. The secondary goal is to also connect the path to the stars (the number of stars changes from puzzle to puzzle). When you solve a puzzle, you get a nice animation of the plane flying away in circles.
Normally the pieces can only be dragged around; the pieces with an arrow on them can also be rotated.
Finding a route to the plane is easy enough, but also connecting all the stars required me several attempts in many cases. The solutions are elusive, possibly also for psychological reasons. For example in the puzzle pictured above, laying down a path to either the star or the plane is trivial, but to connect both of them you always seem to be one cell short, until you figure out that you are approaching the puzzle from the wrong direction.
The game currently contains 60 puzzles, split across 4 worlds. More are promised in a future update.
While you can easily eadvance through a world by just finding the basic solution to each puzzle, to unlock the next world you do need to collect most of the stars.
The most interesting element introduced in later worlds is the energy wall. To turn off the wall, you need to connect the battery to a switch.
The nice twist is that in some cases the pieces cannot be just put in their correct position, because you need to open the wall first. So first you have to power up the switch, then rearrange the pieces while keeping the switch powered all the time.
Additionally, you don't necessarily have to open the wall to complete a puzzle. It's up to you to figure out whether you should use that extra piece to reach the switch or to find an alternate route around the wall.
Another element is the transmitter, which opens up new possibilities for different puzzles.
I found the user interface a bit unresponsive on a 4th gen iPod; also, the game occasionally crashed running out of memory. It should run better on more powerful devices. Even with those problems, I found the puzzles enjoyable and well worth the price of the game.
Summary
Nontrivialness | ★★★★☆ |
Logical Reasoning | ★★★★☆ |
User Interface | ★★☆☆☆ |
Presentation | ★★★★☆ |
Loading Time | ★★☆☆☆ |
Saves Partial Progress | ✘ |
Status Bar | ✘ |
©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.
JKQ22are the best online casino gambling portal comprised of dedicated and responsible group of people focused to deliver the best and most accurate information about the online casino industry in general with the best customer service. provides variety of attractive and easy to win promotion such as 100% Welcome Bonus, Daily Deposit Bonus, Live Casino Cash Rebate, Slot Rebate, Sports Cash Rebate and even Birthday Bonanza on your birthday! Besides, also provides their own JQK Poker LC Gaming bonus, 918Kiss & Mega888 Cash Rebate bonus as well. Almost every month or every big event such as Chinese New Year, Songkran, Christmas, we will also provide special promotions! This is part of the reason JQK22 review is one of the tops in Malaysia.
ReplyDelete