Thursday, 4 August 2011

Admittedly, Paizo will probably update this in Bestiary 3

But Stefen and I thought we could update the Rakshasa Maharajah from one of the early adventure paths and include it in Legendary Races: Rakshasa as bonus content (until the official update is out).

What do you think, is it too powerful like this?

Floating serenely with legs crossed over one another, this exquisitely attired being casually examines the curved, long-handled blade in its hands. The face staring contemplatively ahead bears beautiful human features, but from the creature’s neck emerge several fearsome animal heads, each considering a different direction.
RAKSHASA MAHARAJAH                             CR 18
XP 153,600
LE Medium outsider (native)
Init +11, extra initiative [+7 Dex, +4 Improved Init]Senses all-around vision, darkvision 60 ft., true seeingPerception +42
AC 33, touch 17, flat-footed 26 (+7 Dex, +16 naturall)
hp 312 (25d10+175)
Fort +17 [+8 Bad, +7 Con, +2 GF]Ref +21 [+14 Good, +7 Dex]Will +22 [+14 Good, +6 Wis, +2 IW]
DR 20 good and piercing; SR 33
Speed 40 ft., fly 30 ft. (good)
Melee +3 falchion of shock +35/+30/+25/+20/+15 [+25 Base, +7 Dex, +3 enhancement] (2d4+10 plus 1d6 electricity)
Special Attacks detect thoughts
Spell-like Abilities (CL 20th):
Constant—true seeing
1/day—dominate monster (DC 24)
Spells Known (CL 15th):
7th (5/day)—delayed blast fireball (DC 26), mass hold person (DC 26)
6th (7/day)—flesh to stone (DC 25), greater dispel magic, mass bull’s strength
5th (7/day)—dominate person (DC 24), seeming (DC 24), teleport
4th (7/day)—dimension door, greater invisibility (DC 23), lesser globe of invulnerability, solid fog
3rd (8/day)—fireball (2; DC 22), slow (DC 22), vampiric touch (DC 22)
2nd (8/day)—darkness, misdirection (DC 21), resist energy, see invisibility, touch of idiocy (DC 21)
1st (8/day)—identify, mage armor, magic missile, obscuring mist, ray of enfeeblement (DC 20)
0 (6/day)—arcane mark, daze (DC 19), detect magic, flare (DC 19), mage hand, message, prestidigitation, read magic, touch of fatigue (DC 19)
Str 21, Dex 24, Con 24, Int 25, Wis 23, Cha 29
Base Atk +25 [Fast]CMB +30 [+25 Base, +5 Str, size]CMD 47 [10 +25 Base, +5 Str, +7 Dex]
Feats [25-HD Outsider: 1 feat, 0 bonus] Alertness, Combat Casting, Fly-by Attack, Great Fortitude, Hover, Improved Initiative, Iron Will, Maximize Spell, Quicken Spell, Weapon Finesse, Widen Spell,
Skills [1-HD Outsider with +0 Int: (6+7) x 25 = 325 points] Appraise + [25 ranks, +3 C, +7 Int], Bluff +# [25 ranks, +3 C, +9 Cha], Diplomacy [25 ranks, +3C, +9 Cha], Disguise +[25 ranks, +3, +9 Cha], Fly + [25 ranks, +7 Dex, +2 manv], Intimidate [25 ranks, +3C +9 Cha], Knowledge (arcana) +# [25 ranks, +7 Int], Knowledge (nobility) +# [25 ranks, +7 Int], Knowledge (planes) +# [25 ranks, +3 C, +7 Int], Perception +# [25 ranks, +3 C, +6 Wis, +4 Alertness, +4 racial], Sense Motive +38 [25 ranks, +3 C, +6 Wis. +4 Alertness], Stealth + [25 ranks, +3 C, +7 Dex], Survival [25 ranks, +3C +6 Wis]Racial Modifiers +4 Perception
Languages Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Rakshasa, Undercommon
SQ change shape (any humanoid, alter self)
Environment any
Organization solitary
Treasure double (+3 falchion of shock, other treasure)
All-Around Vision (Ex) A rakshasa maharajah’s many heads allow it to look in any direction, providing a +4 racial bonus on Perception. A maharajah rakshasa cannot be flanked.
Detect Thoughts (Su) A rakshasa maharajah can continuously use detect thoughts as the spell (caster level 15th;  DC 31 Will negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.
Extra Initiative (Su) At the beginning of an encounter, the rakshasa maharajah rolls twice for initiative. The rakshasa acts normally on the higher of the two initiative counts each round; on the lower initiative count, the rakshasa maharajah may take a single standard action.
Spells Rakshasa maharajahs cast spells as 15th-level sorcerers.  The save DCs are Charisma based.

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