I downloaded it some time ago, and initially I didn't like it much, but it grew on me after getting used to the quirks of the user interface.
The playing area consists of two or more regular polygons, with a variable number of sides, connected to one another by a side. Each polygon is divided into colored triangles.
Interestingly, the "par" indicated by the game for each puzzle doesn't seem to be the optimal number of moves: as you can see in the list, I solved a few in a smaller number of moves.
To proceed to the next level, you must solve the puzzle in no more than par+5 moves.
Additionally, there is a counterintuitive feature where if you touch the background, the whole cluster of polygons moves in that direction. I triggered that many times with accidental touches, and then tried to reposition the cluster by dragging it—which doesn't work, and triggers moves intead. This was very frustrating until I figured it out.
I think the controls need to be made more user friendly. You should be able to simply touch and drag a polygon to see how it rotates, and be able to put the polygon back on its starting position without committing the move. Also, the cluster should just be automatically centered without need for user adjustments.
Support for high resolution displays and a colorblind-friendly color scheme would be most welcome.
I really like the mechanics of this puzzle, which are original and require some serious thinking. It's free, so definitely it's worth a try; but if the user interface and the presentation were improved, it'd become a lot more enjoyable.
Update 08/03/2013: Nathan Lindquist kindly answered to this review, promising to revise the user interface in a future update. Thanks Nathan!
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