B is also for Boggle

Boggles
Boggles are mechanically gifted goblinoids from Alluria Press's Remarkable Races - Pathway to Adventure: Compendium of Unusual PC Races (I tend to just say Remarkable Races). Boggles are specially bred and magically engineered goblins that excel in all things magical and mechanical. Originally from slave stock of an ogre mage named Dianlor, these small green humanoids appear a bit different from their ancestors. Nearly a century of selective breeding, magical experimentation and subjection to special serums were designed to turn the common goblin into an expert builder.


Base Boggle Characteristics 

  • +2 Dexterity, +2 Intelligence, -2 Charisma: Boggles are nimble and extremely smart, though they lack the mindset for social graces and can be very blunt.
  • Small: Boggles are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Fast Speed: Like goblins, boggles are fast for their size, and have a base speed of 30 feet.
  • Darkvision: Boggles can see in the dark up to 60 ft.
  • Dodge Catastrophes: Boggles receive a +1 racial bonus on Reflex saving throws against area attacks with the electricity, fire, or acid descriptors.
  • Goblin Blood: Boggles count as creatures with the goblinoid subtype for any effect related to race.
  • Mechanical Genius: At first level, Boggles gain an additional skill rank and a +2 racial bonus to skill rolls which they must apply to one of the following: Knowledge (engineering), Profession (engineering), Craft (any), Disable Device, or Use Magical Device. These skills are always considered class skills for a boggle.
  • Weapon Familiarity: Boggles treat any weapon with the word “boggle” in it as a martial weapon.
  • Languages: Boggles begin play speaking Common and Goblin. Boggles with high Intelligence scores can choose any of these bonus languages: Draconic, Dwarven, Giant, Gnome, Halfling, or Orc.
Examining this with the Advanced Race Guide we get:


0     Standard Characteristics
0     Small
0     Speed 30 ft. (even though it says fast, 30 ft. speed is still worth 0 RP)
2     Darkvision 60 ft.
1     Dodge Catastrophes - For 2 RP we could have +1 to all saves. So this weak even for a 1 RP bonus. Suggest changing it to a +2 bonus at a minimum.
0     Goblinoid subtype
6.5  Mechanical Genius -+2 to one skill and includes part of skill training, and skilled
1     Weapon Familiarity (and there are boggle weapons)
0     Languages - standard


So he is about right for Porphrya with a couple of minor tweaks to language. 
(Jeremy suggested that probably 10-12 was a good race for player races). 


Porphyran Boggle Characteristics

  • +2 Dexterity, +2 Intelligence, -2 Charisma: Boggles are nimble and extremely smart, though they lack the mindset for social graces and can be very blunt.
  • Small: Boggles are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Fast Speed: Like goblins, boggles are fast for their size, and have a base speed of 30 feet.
  • Darkvision: Boggles can see in the dark up to 60 ft.
  • Dodge Catastrophes: Boggles receive a +2 racial bonus on Reflex saving throws against area attacks with the electricity, fire, or acid descriptors.
  • Goblin Blood: Boggles count as creatures with the goblinoid subtype for any effect related to race.
  • Mechanical Genius: At first level, Boggles a +2 racial bonus to skill rolls which they must apply to one of the following: Knowledge (engineering), Profession (engineering), Craft (any), Disable Device, or Use Magical Device. Two of these skills are always considered class skills for a boggle.
  • Skilled: Boggles gain an additional skill rank at 1st level and one additional rank whenever they gain a level. 
  • Weapon Familiarity: Boggles treat any weapon with the word “boggle” in it as a martial weapon.
  • Languages: Boggles begin play speaking Common and Goblin. Boggles with high Intelligence scores can choose any of these bonus languages: Draconic, Dwarven, Giant, Gnome, Halfling, or Orc.


There. Smoothed things our for the boggle a bit. It was suggested Remarkable Races that boggles use airships and that is something that is likely going to get worked into Porphyra as well. For airships and mechanical monstrousities I used Dragonwing/Bastion Games's Airships and Doomstriders which are both on sale now I think at Paizo. 


For character class I'm going with sky sailer from Skortched Urf' Studios.


Female Boggle by Ryan Rhodes
Tinker Gellin
Female boggle sky sailor 4
CG Medium humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +9
Defenses
AC 13, touch 13, flat-footed 10
hp 20 (3d8+3)
Fort +5, Ref +4, Will +2; +2 vs area (acid, electricity, fire)
Offense
Speed 30 ft.
Melee mwk boggle wrench +5 (1d6)
Ranged boggle crossbow +7 (1d4/19-20); 12 bolts
Special Attacks skywise +2
Spell-Like Ability (CL 4th; concentration +2)
   1/day - summon boggle wrench
Statistics
Str 10, Dex 16, Con 13, Int 18, Wis 12, Cha 6
Base Atk +3; CMB +2; CMD 15
Feats Scientific Fighter
Skills Acrobatics +10, Craft (carpentry) +11, Craft (shipwright) +11, Disable Device +13, Fly +12, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (local) +11, Perception +9; Stealth +14
; Racial Modifiers +2 Disable Device; Disable Device and Profession (engineer)  are class skills.
SQ bottle in hand, shares (1), shipboard talents (deck dodger, never naked)
Languages Common, Draconic, Dwarven, Goblin, Gnome, Halfling
Gear all tools vestthieves tools,whip, 42 gp
Demographics
Deity Tulis
Homeland The Clockwork Lands

Tinker was born in raised in the smoke-filled streets of Treadwell. As soon as she was able she signed on with the Careteniac as a shipwright and engineer. She hopes by escaping the confines of the Clockwork Lands she can avoid the boggle madness that took her mother from her.


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