Wednesday, 23 November 2011

Monster Update - Alien Probe (MSRD)


Otherworldly Probe
A small globe of blue-white light darts in view and quickly streaks away.

OTHERWORLDLY PROBE (CR 5; 1,600 XP)
N Small construct (extraplanar)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +12
[DEFENSE]
AC 20, touch 20, flat-footed 11
(+9 Dex, +1 size)
hp 43 (6d10+10)
Fort +2, Ref +11, Will +5
Immune construct traits
Vulnerable mind-affecting
[Offense]
Speed 0 ft., fly 400 ft. (perfect)
Melee touch +16 (1d4 electricity)
Ranged touch +16 (2d6 electricity)
Special Attacks actinic scan
Psi-Like Abilities (ML 6th; concentration +9)
   At-will – brain lock (DC 16*; + animals, fey, magical beast, monstrous humanoid), detect psionics, concussion blast (2d6*); memory modification (DC 17), mental disruption (DC 16*; 15 ft.)
* Include augmentation for the otherworldly probe’s manifester level.
[STATISTICS]
Abilities Str 1, Dex 28, Con --, Int 15, Wis 16, Cha 12
Base Atk +6, CMB +14; CMD 19 (can’t be tripped)
Feats Agile Manuevers, Skill Focus (Perception, Sense Motive)
Skills Fly +25, Knowledge (planes) +8, Perception +12, Sense Motive +12
SQ dimension door, invisibility, otherworldly speed
[ECOLOGY]
Environment any
Organization solitary
Treasure none
[SPECIAL ABILITIES]
Actinic Scan (Ex) As a standard action, the otherworld probe can emit an extremely bright, blue-white light in a 60 ft. cone. The light is used by the probe to gather data on the creature but it can cause mild discomfort to those creatures scanned. Each creature in the scan takes 1d4 fire damage and is nauseated for 1d4 rounds. The damage can be halved and the nausea negated by a successful Reflex save DC 14. If a creature fails the saving throw by 5 of more they are paralyzed for 1d6 hours instead of being nauseated.  The save DC is Charisma-based.
Dimension Door (Su) As a standard action, an otherworldly probe can psionically transfer itself plus up to 300 pounds of additional material up to 600 ft. Creatures can resist this transfer with a successful Will save DC 14. The save DC is Charisma-based
Invisibility (Su) As a swift action, the otherworldly probe can become invisible by altering the type of light that it gives off.
Otherworldly Speed (Su) As a free action, an otherworldly probe can shift into an accelerated mode of travel. Its fly speed changes to 4,000 ft. (good). It can maintain this increased speed for up to six hours a day, but it can break up its use into one hour increments. Otherworldly speed is used to escape pursuit or capture.

Otherworldly probes originate from beyond the documented planes. No one has ever ascertained neither their plane of origin nor the identity of their creators. Otherworldly probes appear seemingly at random, evaluate creatures with their actinic scan and depart. They utilize an electric shock in melee or range to defend themselves and seem to possess some master of psionic potential.

In the MSRD the otherworldly probe is known as an alien probe.

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