Wednesday, 19 October 2011

Trailer

I made a new trailer video...



Also, since the last time I wrote, Ninja Party has been updated sort of significantly.

The real problem with Ninja Party was that it was impossible to determine who the players were. Players could easily just wander around and look exactly like the NPCs. Basically, you just needed to wait until someone got impatient and start taking swings at everyone, and it just turned into a duel.

So I needed to add something that the players would react to, but that the NPCs would ignore.

I added statues. You can win the game if you touch all five statues. This gives the players something to do, and something to guide their behavior, and therefore something to give themselves away.

The addition, I think, is a good one. It allows for multiple levels of strategy. You could just go for the statues straight away, but that would probably be pretty obvious. You could camp a statue, but you'd have to be careful, or you'd look suspicious.

The statues also have the benefit of blocking the view and giving some cover, so you can hide behind them and spring out at people. That's kinda neat.

I uploaded an official version to the IGF, to the tune of $95 or something. It's almost certainly money down the drain, but who knows. Just waiting on the finish cover art from my boy Eryn, and I'll be good to go. (See, I told you waiting on art would have a silver lining! If I wasn't waiting, I wouldn't have improved the Ninja Party gameplay!)

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