Within the Temple of the Locust Lord there are five prisoners at the start of the adventurer. They are Tith-Tor (female half-cyclops oracle 1), Armin Carl (male human ranger 1), Querig (male gnome sorcerer 1) and Beatiz Vace (female half-elven rogue 1). Each will be detail here over the next week or so, on the Purple Duck Games blog, should you need their full stats for use as replacement characters while exploring the depths of Purple Mountain.
All characters are created using the 15, 14, 13, 12, 10, 8 ability array and are considered player characters.
Beatiz Vace (Female half-elf rogue [bandit] 1)
N Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d8+1)
Fort +1, Ref +4, Will +1; +2 vs. enchantment
Immune magical sleep
Speed 30 ft.
Melee by weapon +3
Ranged by weapon +2
Special Attacks sneak attack +1d6
Str 17, Dex 14, Con 13, Int 10, Wis 12, Cha 8
Base Atk +0; CMB +3; CMD 14
Feat Skill Focus (Disable Device, Intimidate)
Skills Acrobatics +6, Appraise +4, Climb +7, Disable Device +9, Intimidate +6, Perception +5, Stealth +6, Swim +7, Use Magic Device +4
SQ keen senses, multitalented (rogue, witch)
Traits dangerously curious, dirty fighter
Languages Common, Elven
Beatiz grew up in a community of bandits, anything she has wanted she has taken by force. Recently after a stint within prison, she discovered that a good living could be made bashing head and taking treasure if you were an adventurer instead of a bandit. The rewards are greater and you don't have to sleep in the filth as much. She has never had a group to rely on before but if all of these adventure go as well as their raid on Purple Mountain, perhaps banditry is not so bad after all.
Beatiz favors studded leather armor and bludgeoning weapons.