Bob has been such a great client and this model did not take as long as many to design, so I wanted to do something nice for him... Bio-Dome was on the house.
Help Me Fly by Funtomic is a casual puzzle game whose difficulty level pleasantly surprised me. The primary goal of the game is to rearrange the position of the red pieces, forming a continuous path from the battery to the plane. The secondary goal is to also connect the path to the stars (the number of stars changes from puzzle to puzzle). When you solve a puzzle, you get a nice animation of the plane flying away in circles. Normally the pieces can only be dragged around; the pieces with an arrow on them can also be rotated. Finding a route to the plane is easy enough, but also connecting all the stars required me several attempts in many cases. The solutions are elusive, possibly also for psychological reasons. For example in the puzzle pictured above, laying down a path to either the star or the plane is trivial, but to connect both of them you always seem to be one cell short, until you figure out that you are approaching the puzzle from the wrong direction. The game currently con
Just got off the phone with the SoulJar Team (Team SoulJar?!) for our weekly conference call. Previously, we'd only done these things bi-weekly, mostly because we don't really like talking to each other. But as things have begun to progress, we've had to move them to weekly. We discussed a lot of things. 1) We finalized our GenCon '14 plans. We already have rooms, and we're working to secure booth space. We decided on a plan of action and allocated a budget for a booth. I still have one last meeting before I can say categorically that we're going in an official capacity (as opposed to just wandering around). But we're one step closer to attending the con. I hope Indianapolis lays in a sufficient supply of gin. 2) We're working on a plan for the re-release of the Cairn Bicycle-brand Playing Card Kickstarter. It's going to be dialed up to 11, because that's why they put an 11 on the dial. Alyssa is working on that, and we have a meeting scheduled f
I have two consecutive days off from the "day job," which is pretty rare. So, in honor of the event, I'm going to start the day with a blog. I lead an exciting life, no? Yesterday was also the 25th anniversary of the release of "A Little Respect," so I may be rocking out to Erasure today. It's hard not to be happy when you're listening to Erasure.... I can see by a quick scan of the blog that I've promised to write a bit about SoulJar Games as a group, an endeavor, and (shall I say it?) a movement . Okay. That was a little pretentious. SoulJar Games grew organically out of our work processes for the past year. I "met" Alyssa Faden while working as the line editor for Nystul's Infinite Dungeon (yes, that book is coming out via D3 Adventures). Alyssa drew the maps, so I ended up working closely with her on the design. Eventually, she asked me to line edit her miniature boardgame, Torn Armor. In the meantime, I'd reconnected with jim
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