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Showing posts with the label Fehr's Ethnology

The Week of March 3rd-9th, 2013

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Hive King by   Juan Diego Dianderas Deus ex Historica Update I've just finished upload the next two issues of Deus ex Historica to our sales sites. This week we added Ghost Boy , Hive King , Grenadier , and Lady Pendergrass . I have four more through initial layout and now they need to go to Perry and Don for final checks before we release them on Monday and Thursday. I also received the artist list from Robert, so I've been working hard to make sure the artists for this product are properly credited. Paths of Power II Update We launched Paths of Power II: Paths of Blood as a subscription on the 2nd of March. Sales have been pretty good so far. There were four products included in it at launch and Player's Options: The Corsair was added to it on Marc 5th. The Corsair is a pirate-based base class for the Pathfinder Roleplaying Game written by 4WFG alumni Sean O'Conner. The Paths of Power products were always about expanding player options with new base classes and othe...

Fehr's Ethnology: Qi'tar

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Qi'tar by Gary Dupuis Early last week we released the final issue of Fehr's Ethnology  which is focused on the qi'tar. A sabre-toothed, psionic catfolk race. Fehr's Ehtnology: Qit'ar  profiles the qit'ar race for the Pathfinder Roleplaying Game. Qit’ar, known by such nicknames as tiger-mutes, bladecats and even the Dark Enemy, are a race more alien than most, as their presence is an accident, a fluke of war and the powerful magic that brought them to the world they find themselves on. The name, ‘qit’ar’, is in the dialect of a local tribe that had dealings with them on their new world, as the race in question communicates telepathically among themselves, and does not claim any particular name, but are content with the one they have been assigned. The name means ‘remnant’, and is appropriate because the race has been separated from the larger group during a large-scale attack. The ‘qit’ar’ were a slave race, engin...

Fehr's Ethnology: Zendiqi

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The Zendiqi by Tamas Baranya Fehr's Ehtnology: Zendiqi  profiles the zendiqi race for the Pathfinder Roleplaying Game. The zendiqi are pureblooded descendants of aboriginal Porphyrans, who were the human norm on Porphyra at the time of The Calling. They venerated elemental lords and opposed the coming of the gods, fighting against them and their devotees in the NewGod Wars. Utterly defeated, the zendiqi retreated to their ancestral home in the harsh deserts, rejecting the outside world and dreaming of vengeance against the muhartik, or god-worshipping interlopers. They are fully human, treated in every way as normal humans, and can interbreed as humans do. Their mystical world revolves around The Four, as they refer to the banished elemental lords, and they see an overlap and an intertwining of mystical and practical life. This release includes: - ecology of zendiqi - racial characteristics for zendiqi characters (inc...

Fehr's Ethnology: Avoodim

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Avood cleric of Ferrakus by Ryan Rhodes Fehr's Ehtnology: Avoodim profiles the avoodim race for the Pathfinder Roleplaying Game. In the Hierarchy of Heaven, the testing of souls for filling the ranks of the Archons is bound to have some that do not quite measure up, that come up short in the requirements of the Most High. Some small flaw, some minor shortcoming may disqualify a soul for front-line service. What the exact process is, no living man may know, but though most who fall short strive to rejoin, improve and better themselves for another try, there are those who give up, ashamed that they were not chosen and lacking the will to try again. These bitter souls are forcibly returned to the world below, into powerful bodies, in the hopes that another chance will change the outcome. These exiles are the avoodim (male avood, female avooda), which means “The Lost” in the corrupted Celestial dialect that they use. Burdened with the pain of their rejection, but gifted i...

Fehr's Ethnology: Xesa

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Xesa Magus, by Maciej (Matt) Janaszek The xesa are hybrid race of plant-like humanoids. They are genderless and reproduce by splitting down the middle of their body when they reach the Time of Division. I would play a xesa if I wanted: To possess the high Intelligence necessary for Alchemist, Magus, Witch or Witch. To be immune to paralysis, poison and polymorph  To play a druid with a plant companion named Chomp-Chomp To heal damage thanks to the life giving light of the sun. To live in harmony with the natural world. To not be tracked by dinosaurs sniffing around the jungles of Californ To never grow old. I would not want to play a xesa if I wanted: To charge into battle with a big axe as a fighter. To explore the Frozen North and hunt down otherworldly invaders. Worship one of the Gods of Porphra Swing from chandeliers with rapier or pistol in hand (mostly because it would look silly). Undertake the physical and spiritual conditioning to be a monk

Fehr's Ethnology: Dragonblood

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Fehr's Ehtnology: Dragonblood  profiles the dragonblood race for the Pathfinder Roleplaying Game. Dragonbloods are humanoids of mostly elven or human stock that have manifested a dominant taint of their ancestor dragon’s blood. Less than a half-dragon, and far more able to blend in with typical society, the dragonblood are a race unto themselves, surfacing an unknown number of generations after the original mating of dragon and two-legger. The resurgence of draconic power in these beings gives them power and abilities beyond those of their stock race, or at least different, and takes them in directions definitely divergent from the society around them. It is possible that some of the magnetic figures in history were secretly dragonbloods, and that some of the great personages that were so bold to claim the blood of great wyrms actually did possess powers granted by a draconic ancestor. This release incl...

Playtest Character: Reeni Thula

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The dhosari by Gary Dupuis.  This week, Perry is running us through the third level of Purple Mountain that he wrote. Recently, Perry wrote up a race called the dhosari that was based on this art for the Fehr's Ethnology series. Most of the races developed for this series have come from existing art pieces that I commissioned for other products, re-imagined as playable races. Perry worked to make this quadribrachial (his made up word, not mine) into a reasonable, although strange race. Here is what he did. +2 Strength, +2 Charisma, -4 Wisdom Large (reach 5 ft.; must use undersized weapons) Speed 30 ft.  Quadribrachial - +4 vs. trip, +2 Climb, can fight with four arms but suffers -1 penalty to such attacks. +2 one Perform skill +1 to attack a creature that target's you charge (because they are normally a slave race) Now that the Advanced Race Builder's Guide is out, we have an opportunity to see how the dhosari would fit into those rules. 0 RP - Humanoid (albeit stra...