Strategy Guide: Stickets
Lately I've been not only playing Stickets a lot, but also thinking about it as an example of a very well designed game. Just a few days ago, Raf Peeters was kind enough to share with me some insight about how puzzles which are enjoyable in physical form don't necessarily work as well when ported to a touch screen device. For example, a put-together puzzle like Roadblock becomes harder to play on iPhone because rotating the pieces, which is a natural motion when playing the physical version, becomes cumbersome and requires multiple taps. Stickets doesn't have the above problem, because it was born as a digital game. It avoids the difficulty of rotating the pieces, simply by not allowing to rotate them. Everything becomes more natural that way. The Press Kit on the developer's website lists some points about the philosophy of the game, which I quote: Less is more. Reason like a child. Stickets is about rhythms and patterns. While I haven't yet figured out the ...