D is for Dhosari
The dhosari are an original race for the Patchwork World of Porphya created by Perry Fehr for the fourth volume of Fehr's Ethnology. The dhosari are strange looking humanoids with two torsos stacked on top of one another. Scott Ackerman called them humanataurs on my G+ thread.
The dhosari (singular and plural) are a bizarre, ancient race that are the original inhabitants of the island of Erkusaa. They have been enslaved for millennia by the erkunae, a near-human race that has gained power through arcane pacts with extra dimensional beings. Dhosari are a large, strong race, but have little magical power and have been used as house slaves and shock troops by their masters; in the recent past they have established a few, small, independent communities on nearby islands and on the mainland. They have four arms that enable them to do tasks unheard of for normal bipeds. If the dhosari gain their freedom, and the acceptance of the core races, they might achieve a golden age of their own.
Dhosari Racial Characteristics
Dhosari characters are defined by class levels and the following racial characteristics.
+2 Strength, +2 Charisma, -4 Wisdom: Dhosari have the strength befitting a double-bodied race, and their millennia of slavery have developed personalities easy to like but lacking in willpower. The modifiers
to ability scores from Large size have already been calculated.
Large Size: Dhosari have an upper torso extending from the shoulders of a fully human sized body. They take a -1 penalty to their AC, a -1 penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a -4 penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 5 feet. Armor for dhosari costs double normal, and may need special fitting.
Normal Speed: Dhosari walk rather gingerly on their lower arms and hind legs, and have a base speed of 30 feet.
Quadribrachial: Dhosari have 4 arms and two legs, but typically move about on their lower set of arms and their hind legs, and their legs are not capable of full extension. They gain +4 to CMD against trip attempts, use weapons as if they were Medium (instead of Large) and gain +2 bonus to Climb. If they take a full-round action to rear upward, they can bring all four arms into play, but suffering -1 on all ability checks and to-hit rolls while doing so.
Songslave: One of the chief tasks of dhosari slaves is entertaining their masters. They gain a +2 racial bonus on a Perform skill of their choice.
Paricharka: Dhosari are typically bonded with an erkunae child or a dignitary as a type of guardian, and keep this habit even when free. If this bond target (bacca in erkunae idiom) is visibly targeted with an attack, the dhosari gets +1 on attack rolls against that aggressor. A full 24 hours must pass before a dhosari can change the bond target.
Languages: Dhosari in captivity as slaves were allowed to speak only Common. Dhosari of high intelligence were sometimes taught other languages by their masters, and free dhosari could learn, as well. They can choose from the following: Protean, Giant, Abyssal, or Celestial.
Perry built the dhosari back before the Advanced Race Guide so I'll take a moment to go through the numbers here.
0 - Humanoid - albeit strangely shaped, dhosari do not possess the senses of the other races and are still susceptible to a wide form of magic so they are humanoid at heart.
0 - Normal Speed - Moves at 30 ft. per round
7 - Large Size - Dhosari are large size and possess many of the traits possessed by larger creatures. According to the ARG we should get +2 Str, -2 Dex, plus normal size modifiers. One of the major drawbacks of the dhosari is that they must use undersized weapons which dramatically reduces the combat benefit from being large.
-1 - Weakness: The dhosari gain +2 Dex, +2 Cha and -4 Wis. The +2 Dex is negated by size and +2 Str is gained from size.
3 - Quadrabrachial - +4 CMD vs. Trip, +2 climb, possible multiweapon fighting with a penalty. This is kind of hard to rate (2 for the Climb bonus, +4 vs. Trip is 1/2 of Stability so I'm going to rule 3 points)
2 - Songslave - Skill Bonus
1 - Paricharka - This is similar to the Hatred offensive trait.
0 - Xenophobic - Common is the racial language of the dhosari.
In total the dhosari come out at 12 RP, if you feel that undersized weapons are not a penalty. I think undersized weapons should count as at least -1 if not -2.
Even though the dhosari have an additional set of torsos, arms, hands and finger they are not able to use any more magic items than a human character could.
Reeni
Female dhosari commoner 3
N Large humanoid (dhosari)
Init +1; Senses Perception -3
DEFENSE
AC 11, touch 11, flat-footed 10
(+1 Dex)
hp 13 (3d6)
Fort +1, Ref +2, Will -2
OFFENSESpeed 30 ft.
Melee dagger +1 (1d4+1/19-20)
Special Attacks paricharka
STATISTICS
Str 12, Dex 12, Con 10, Int 11, Wis 5, Cha 15
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Skill Focus (Perform [string instrument], Profession [servant])
Skills Climb +3, Perform (string instrument) +8, Perception +5, Profession (servant) +6; Racial Modifier +2 Climb, +2 Perception
SQ quadribrachial
Languages Abyssal, Common
Gear none
DEMOGRAPHICS
Faith elementalism
Homeland Erkusaa
Reeni is a slave to one of the many noble Erkunae houses. Her owners are reasonably kind and refer to her in private as a servant. She is a skill musician and endeavours to do her job well and protect her owners interests. There are far worse owner to belong to on the Mist Shrouded Isle of Erkusaa.
Purple Duck Note: I played a dhosari paladin in the playtest of Purple Mountain - Level 3 which should be out in August. From this I learned two important things.
1) I suck at playing a paladin
2) Its sucks to be large when you are crawling around tunnels.
The dhosari (singular and plural) are a bizarre, ancient race that are the original inhabitants of the island of Erkusaa. They have been enslaved for millennia by the erkunae, a near-human race that has gained power through arcane pacts with extra dimensional beings. Dhosari are a large, strong race, but have little magical power and have been used as house slaves and shock troops by their masters; in the recent past they have established a few, small, independent communities on nearby islands and on the mainland. They have four arms that enable them to do tasks unheard of for normal bipeds. If the dhosari gain their freedom, and the acceptance of the core races, they might achieve a golden age of their own.
Dhosari Racial Characteristics
Dhosari characters are defined by class levels and the following racial characteristics.
+2 Strength, +2 Charisma, -4 Wisdom: Dhosari have the strength befitting a double-bodied race, and their millennia of slavery have developed personalities easy to like but lacking in willpower. The modifiers
to ability scores from Large size have already been calculated.
Large Size: Dhosari have an upper torso extending from the shoulders of a fully human sized body. They take a -1 penalty to their AC, a -1 penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a -4 penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 5 feet. Armor for dhosari costs double normal, and may need special fitting.
Normal Speed: Dhosari walk rather gingerly on their lower arms and hind legs, and have a base speed of 30 feet.
Quadribrachial: Dhosari have 4 arms and two legs, but typically move about on their lower set of arms and their hind legs, and their legs are not capable of full extension. They gain +4 to CMD against trip attempts, use weapons as if they were Medium (instead of Large) and gain +2 bonus to Climb. If they take a full-round action to rear upward, they can bring all four arms into play, but suffering -1 on all ability checks and to-hit rolls while doing so.
Songslave: One of the chief tasks of dhosari slaves is entertaining their masters. They gain a +2 racial bonus on a Perform skill of their choice.
Paricharka: Dhosari are typically bonded with an erkunae child or a dignitary as a type of guardian, and keep this habit even when free. If this bond target (bacca in erkunae idiom) is visibly targeted with an attack, the dhosari gets +1 on attack rolls against that aggressor. A full 24 hours must pass before a dhosari can change the bond target.
Languages: Dhosari in captivity as slaves were allowed to speak only Common. Dhosari of high intelligence were sometimes taught other languages by their masters, and free dhosari could learn, as well. They can choose from the following: Protean, Giant, Abyssal, or Celestial.
Perry built the dhosari back before the Advanced Race Guide so I'll take a moment to go through the numbers here.
0 - Humanoid - albeit strangely shaped, dhosari do not possess the senses of the other races and are still susceptible to a wide form of magic so they are humanoid at heart.
0 - Normal Speed - Moves at 30 ft. per round
7 - Large Size - Dhosari are large size and possess many of the traits possessed by larger creatures. According to the ARG we should get +2 Str, -2 Dex, plus normal size modifiers. One of the major drawbacks of the dhosari is that they must use undersized weapons which dramatically reduces the combat benefit from being large.
-1 - Weakness: The dhosari gain +2 Dex, +2 Cha and -4 Wis. The +2 Dex is negated by size and +2 Str is gained from size.
3 - Quadrabrachial - +4 CMD vs. Trip, +2 climb, possible multiweapon fighting with a penalty. This is kind of hard to rate (2 for the Climb bonus, +4 vs. Trip is 1/2 of Stability so I'm going to rule 3 points)
2 - Songslave - Skill Bonus
1 - Paricharka - This is similar to the Hatred offensive trait.
0 - Xenophobic - Common is the racial language of the dhosari.
In total the dhosari come out at 12 RP, if you feel that undersized weapons are not a penalty. I think undersized weapons should count as at least -1 if not -2.
Even though the dhosari have an additional set of torsos, arms, hands and finger they are not able to use any more magic items than a human character could.
Dhosari slave by Gary Dupuis |
Female dhosari commoner 3
N Large humanoid (dhosari)
Init +1; Senses Perception -3
DEFENSE
AC 11, touch 11, flat-footed 10
(+1 Dex)
hp 13 (3d6)
Fort +1, Ref +2, Will -2
OFFENSESpeed 30 ft.
Melee dagger +1 (1d4+1/19-20)
Special Attacks paricharka
STATISTICS
Str 12, Dex 12, Con 10, Int 11, Wis 5, Cha 15
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Skill Focus (Perform [string instrument], Profession [servant])
Skills Climb +3, Perform (string instrument) +8, Perception +5, Profession (servant) +6; Racial Modifier +2 Climb, +2 Perception
SQ quadribrachial
Languages Abyssal, Common
Gear none
DEMOGRAPHICS
Faith elementalism
Homeland Erkusaa
Reeni is a slave to one of the many noble Erkunae houses. Her owners are reasonably kind and refer to her in private as a servant. She is a skill musician and endeavours to do her job well and protect her owners interests. There are far worse owner to belong to on the Mist Shrouded Isle of Erkusaa.
Purple Duck Note: I played a dhosari paladin in the playtest of Purple Mountain - Level 3 which should be out in August. From this I learned two important things.
1) I suck at playing a paladin
2) Its sucks to be large when you are crawling around tunnels.
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