C is for Catfolk
Catfolk
Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands. They are curious by nature, and catfolk culture never discourages inquisitiveness, but rather fosters and encourages it. Many are seen as quirky extroverts by members of other races, but within catfolk tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness.
Catfolk Racial Characteristics (ARG)
I think I would make only two changes to the catfolk for use on Porphyra
Porphyran Catfolk Racial Characteristics
Alyara
Female catfolk rogue (cat burgler) 8
N Medium humanoid (catfolk)
Init +4; Senses darkvision 60 ft.; Perception +14
DEFENSES
AC 14, touch 14, flat-footed 10
(+4 Dex)
hp 47 (8d8+8)
Fort +3; Ref +9; Will +3; cat's luck, evasion
OFFENSE
Speed 30 ft; jumper
Melee mwk short sword +7 (
Ranged mwk handcrossbow +11 (); 10 bolts; 3 grapple bolts
Special Attacks sneak attack +5d6
STATISTICS
Str 10, Dex 18, Con 12, Int 8, Wis 12, Cha 16
Base Atk +6; CMB +6; CMD 20
Feats Extra Rogue Talent (2), Skill Focus (Appraise, Climb)
Skills Acrobatics +15, Appraise +13, Climb +18, Disable Device +15, Perception +14, Sleight of Hand +15, Stealth +17, Survival +3; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
SQ phantom presence, rogue tricks (canny observer, disarming luck, fast picks, graceful faller, nimble climber), trapfinding, trap saboteur, trap sense +2
Languages Catfolk, Common
Gear boots of cushioning, broach of shielding, mwk thieves' tools, quickfinger gloves, 1,000 gp worth of art and jewelry in residence, 300 gp of gear specific to a job.
DEMOGRAPHICS
Deity Shade
Homeland Trade Consortium of Blix
Alyara has considered Mercst to be her home for many years. She does contract work for whoever can meet her prices and is known for being able to get past some of the toughest security in the city.
Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands. They are curious by nature, and catfolk culture never discourages inquisitiveness, but rather fosters and encourages it. Many are seen as quirky extroverts by members of other races, but within catfolk tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness.
Catfolk Racial Characteristics (ARG)
- +2 Dexterity, +2 Charisma, –2 Wisdom: Catfolk are sociable and agile, but often lack common sense.
- Catfolk: Catfolk are humanoids with the catfolk subtype.
- Medium: Catfolk are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Catfolk have a base speed of 30 feet.
- Low-Light Vision: In dim light, catfolk can see twice as far as humans.
- Cat’s Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
- Natural Hunter: Catfolk receive a +2 racial bonus on Perception,Stealth, and Survival checks.
- Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
- Languages: Catfolk begin play speaking Common and Catfolk. Catfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.
I think I would make only two changes to the catfolk for use on Porphyra
Porphyran Catfolk Racial Characteristics
- +2 Dexterity, +2 Charisma, –2 Wisdom: Catfolk are sociable and agile, but often lack common sense.
- Catfolk: Catfolk are humanoids with the catfolk subtype.
- Medium: Catfolk are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Catfolk have a base speed of 30 feet.
- Darkvision: Catfolk can see in the dark up to 60 ft..
- Cat’s Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
- Natural Hunter: Catfolk receive a +2 racial bonus on Perception,Stealth, and Survival checks.
- Jumper: Catfolk are always considered to have a running start when making Acrobatics checks to jump.
- Languages: Catfolk begin play speaking Common and Catfolk. Catfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.
Catfolk cat burgler by Ryan Rhodes |
Female catfolk rogue (cat burgler) 8
N Medium humanoid (catfolk)
Init +4; Senses darkvision 60 ft.; Perception +14
DEFENSES
AC 14, touch 14, flat-footed 10
(+4 Dex)
hp 47 (8d8+8)
Fort +3; Ref +9; Will +3; cat's luck, evasion
OFFENSE
Speed 30 ft; jumper
Melee mwk short sword +7 (
Ranged mwk handcrossbow +11 (); 10 bolts; 3 grapple bolts
Special Attacks sneak attack +5d6
STATISTICS
Str 10, Dex 18, Con 12, Int 8, Wis 12, Cha 16
Base Atk +6; CMB +6; CMD 20
Feats Extra Rogue Talent (2), Skill Focus (Appraise, Climb)
Skills Acrobatics +15, Appraise +13, Climb +18, Disable Device +15, Perception +14, Sleight of Hand +15, Stealth +17, Survival +3; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
SQ phantom presence, rogue tricks (canny observer, disarming luck, fast picks, graceful faller, nimble climber), trapfinding, trap saboteur, trap sense +2
Languages Catfolk, Common
Gear boots of cushioning, broach of shielding, mwk thieves' tools, quickfinger gloves, 1,000 gp worth of art and jewelry in residence, 300 gp of gear specific to a job.
DEMOGRAPHICS
Deity Shade
Homeland Trade Consortium of Blix
Alyara has considered Mercst to be her home for many years. She does contract work for whoever can meet her prices and is known for being able to get past some of the toughest security in the city.
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