Hidden in Plain Sight progress...
Getting closer! Am I done?
In the last week or so, I’ve upgraded the menus so that they somewhat match the tiles theme that Eryn introduced in his title artwork. I also added in the Trial mode stuff (two game modes free with trial, the rest you get with purchase), and a credits screen. I’m pretty much done, I think.
Eryn emailed me today and said that he has some work and a timeline at his job, so he won’t be able to do more work on the title screen for a little while. This is kind of a bummer, as I’m eager to get this to market, but also a blessing in disguise. There absolutely no reason I need to rush anything, and having some extra time for playtesting and tweaking is always a good thing. So I can put on my QA hat and look for bugs. I could also try to do some marketing, but I don’t really know how to do that.
I did spam out some emails to gaming sites with a link to a pre-release version of the game. I think one or two might have downloaded it, but I haven’t heard anything back.
One of the biggest steps I still need to take is put together a good demo video. And I need the help of friends for that. So hopefully I can rally a couple people this weekend and record that.
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