A Monstrous Race PC: Karisn

Karisn CR 1/2
Male dark folk sorcerer 1 (nightmarish bloodline)
N small humanoid (dark folk)
Init +2; Senses see in darkness; Perception +2
  Defense
AC 15, touch 13, flat-footed 13(+2 armor, +2 Dex, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2
Weakness light blindness
  Offense
Speed 30 ft.
Melee sickle -1 (1d4-1)
Ranged light crossbow +2 (1d6/19-20)
Special Attacks death throes
Bloodline Spell-Like Abilities (CL 1st, concentration +4)
  6/day - nightmarish touch (Will DC 13; frightened 2 rounds)
Dark Folk Spell-Like Abilities (CL 1st, concentration +4)
  1/day - darkness, detect magic
Sorcerer Spells Known (CL 1st, concentration +4; ASF 10%)
  1st (4/day) - cause fear, mage armor
  0th (at-will) -  flare, moment of darkness, resistance, touch of fatigue,
Bloodline Arcana change spell damage to evil; Dark Folk Arcana +1 CL for darkness descriptor
  Statistics
Str 8, Dex 15, Con 12, Int 8, Wis 11, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials, Scribe Scroll
Skills Climb +1, Perception +2, Stealth +6, Use Magic Device +7; Racial Modifiers +2 Climb, +2 Perception, +2 Stealth
SQ dark folk traits
Languages Common, Dark Folk
Gear 10 bolts, spell component pouch, dark folk rags (leather armor), dagger, backpack, hemp rope, belt pouch (7 gp)

Karisn is haunted by the horrors of his own race. This internal torment fuels the terror he inflicts on others.

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