Sorcerers as Super Heroes Part III

Now to level three powers. This was easier and harder, but the really tough stuff starts with level 9 bloodline powers.

Anyway, at 3rd level a sorcerer can select:

1) Two of the following: resist 5 of one energy type and a +2 bonus to saves to resist specific spells, substances or effects. The save bonus must be against something like polymorph spells, poison, disease, channeled positive energy, etc. It can't be a broad category such as ALL spells. The choices are permanent. At 9th level it goes up to resist 10 and a +4 bonus.

2) Or the sorcerer may choose resist 10 of one energy type. It increases to resist 20 at 9th level.

It gets a little trickier with some of the other bloodline powers such as metamagic adept or woodland stride. If anyone has an idea about how to make those more generic, I'd love to hear it. For right now when the final Build Your Own Sorcerer book is out, I might just list all 3rd level bloodline powers as choices. It would be up to the player to describe the flavor of the ability.

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