Monstrous Races - Living Ghouls

To use to the ghoul name while not going with an undead model we could try something like this:


Living Ghoul CharactersLiving Ghouls are defined by class levels--they do not possess racial Hit Dice. Living ghouls have the following racial traits:
  +2 Strength, +2 Wisdom, -2 Constitution: Living ghouls are strong creatures with enhanced senses then help them compensate for the wasting sickness that forces them to eat the flesh of the living.
  Speed: Living ghouls have a base land speed of 30 ft.
  Low-Light Vision: Living ghouls can see twice as far as humans in conditions of dim light. See additional rules.
  Feasting: Living ghouls can heal 1d4 points per class level by feasting on the raw flesh of sentient creatures (those with an Intelligence score greater that 3).
  Natural Weapons: Living ghouls possess a bite attack that deals 1d6 points of damage.
  Scent: Living ghouls are always on the hunt for nourishing flesh to stave off their illness. They possess the scent special ability.
  Stalker: Living ghouls possess a +2 racial bonus to Stealth and Survival checks.

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