Greetings!
Hello everyone, this is the other half of Purple Duck Games here. Well, maybe I should say the other "one-third" since I just write game stuff while Mark gets to do layout and advertising and all the necessary, but boring, things that keep this joint running.
Today we release "Legendary Items", a bunch of magical accouterments that become more powerful as their owner gains levels. This series, along with "Legendary Blades" and "Legendary Weapons" is intended to make magic items more integral to a PC's identity.
Instead of selling or throwing away useless equipment because it no longer grants enough benefits to a high-level character, the Legendary series attempts to construct items a PC can use over an adventuring career, and also works with the character's unique combination of abilities, skill and feats. We feel this mimics the source material better, and grants the game a more epic feel. Elric never traded in Stormbringer for a better sword, why should your character?
Speaking of influences, I loved "Krull" as a kid. Our "Legendary Races: Cyclops" is my homage to that under-appreciated fantasy movie. The second volume in this series, "Legendary Races: Medusa" releases next month. It has its inspiration in "Clash of the Titans" (the Harry Hamlin version from the 1980s, not that tedious remake.)
As Mark mentioned in an earlier post, "Legendary Races: Medusa" contains information on medusa and half-medusa player races.
Into the mix I've added some medusa-related monsters -- husks, blood summoners, true gorgons -- spanning CRs 2 through 15. This way medusas can be part of a game for a long time, rather than threats encountered at levels 7 to 9 and then never seen again.
So, now I need to search the memory banks for inspiration for the third Legendary Races volume -- Hawk the Slayer? Legend? Ladyhawke? Beastmaster?...
Today we release "Legendary Items", a bunch of magical accouterments that become more powerful as their owner gains levels. This series, along with "Legendary Blades" and "Legendary Weapons" is intended to make magic items more integral to a PC's identity.
Instead of selling or throwing away useless equipment because it no longer grants enough benefits to a high-level character, the Legendary series attempts to construct items a PC can use over an adventuring career, and also works with the character's unique combination of abilities, skill and feats. We feel this mimics the source material better, and grants the game a more epic feel. Elric never traded in Stormbringer for a better sword, why should your character?
Speaking of influences, I loved "Krull" as a kid. Our "Legendary Races: Cyclops" is my homage to that under-appreciated fantasy movie. The second volume in this series, "Legendary Races: Medusa" releases next month. It has its inspiration in "Clash of the Titans" (the Harry Hamlin version from the 1980s, not that tedious remake.)
As Mark mentioned in an earlier post, "Legendary Races: Medusa" contains information on medusa and half-medusa player races.
Into the mix I've added some medusa-related monsters -- husks, blood summoners, true gorgons -- spanning CRs 2 through 15. This way medusas can be part of a game for a long time, rather than threats encountered at levels 7 to 9 and then never seen again.
So, now I need to search the memory banks for inspiration for the third Legendary Races volume -- Hawk the Slayer? Legend? Ladyhawke? Beastmaster?...
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