What follows are some thoughts on where I want videogames to evolve. At the same time it is also a sort of explanation of the core design goals for Frictional Games . It is not meant to describe how to do things, instead it as attempt to describe how we want our videogame experiences to be like. When reading a good book, I get drawn into its world and feel part of the events that unfold. Yet the happenings are just figments of my imagination. There is a one way feed of information and I have no choice of where to focus; the writer is my guide and points out details to explore and choses what path to take. Still I feel immersed in the environments and close to the characters, evoking powerful emotions inside me. To be part of this journey through engrossing and enriching worlds is one of the major enjoyments for me when reading books. When a piece of fiction really hooks me, it is an awesome experience and I truly feel like I am inside the fictional world. Still, I am not there, the env...