Bob has been such a great client and this model did not take as long as many to design, so I wanted to do something nice for him... Bio-Dome was on the house.
We need more megadungeons for the Pathfinder Roleplaying Game. There is Dungeon-A-Day, obviously and Paizo has just released Dungeons of Golarion (but its more of an overview). We need a classic megadungeon You know the kind... It doesn't have much in the way of plot or even make a lot of sense from level to level but it does have: - pathways to the darklands - prisons for eldritch demons - ancient ruins - lost civilizations - legendary weapons - unexplainable magic (lost magic) - mines - slave pits - elemental nodes - water-filled passages - mazes - one way doors (heck secret doors) - traps - haunted levels - classic monsters (ropers, trapper, mimics, otyughs [especially otyughs], owlbears) - dragons - monsters too big to have ever fit down those hallways. - artifacts A classic megadungeon with everything wrong and right about it. Who is with me!
Introduction Hello my name is Peter and I’m the new graphics and engine programmer. New is not really the correct word since I have been working at Frictional for a year now. During this time I have updated the engine and added a lot of new graphic features. This will be the first of my blog posts descripting the changes that have been made. HDR One of the biggest changes to the the new engine is the introduction of HDR (High Dynamic Range) Lighting. This is a technique to increase the detail of the lighting system. The benefit of using HDR is that bright things can be really bright, dark things can be really dark, and details can be seen in both. In nature there is no limit to how bright something can be. The difference between a 60 W light bulb and sunshine hitting the earth is around 10 000 luminance (cd/m^2). This means that we need a way to store high intensity values while keeping the quality and precision of the dark areas. Thankfully there already exists a method for storing su...
Aasimar are a relatively new race to the Patchwork Lands of Porphyra. They are a byproduct of the NewGod War and the Calling. Until these events there simply no gods on Porphyra and the celestial powers that mingle their essence with the mortal races took little interest in the land and its people. Purple Duck Note: As designed in the Advanced Race Guide, Aasimar are designated as 15 RP race meaning that they would fall within the advanced power level. In an effort to keep all playable races standard I've made the following changes. Porphyran Aasimar Racial Characteristics (Draft) +2 Wisdom, +2 Charisma, -2 Intelligence: Aasimars are insightful, confident, and personable. They see less value in book learning than other races. Native Outsider: Aasimars are outsiders with the native subtype. Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can s...
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