Bob has been such a great client and this model did not take as long as many to design, so I wanted to do something nice for him... Bio-Dome was on the house.
Back on July 1st, I blogged about the alien race known as the Femanx that caused onto Porphyra. It you didn't read it you can find the entry here . I believe I called them Femiax but I believe that name is closed content so in the final Races of Porphyra and Lands of Porphyra they will be address as Femanx. The other race that we have worked up for the letter F is the forlarren. Forlarren are the unfortunate offspring of demonic forces and nymphs. They are a very troubled race. We first worked with the folarren as a playable race back in Monstrous Races: The Second Wave and they turned out something like this. FORLARREN RACIAL TRAITS (0 RP) +2 Dexterity, +2 Wisdom, -2 Intelligence: Forlarren are graceful and intuitive, but possess only a low cunning that serves their cruelty. (2 RP) Fey: Forlarren are of the fey type. Forlarren possess no racial hit dice and exchange the features of their fey type for the class features of a PC or NPC class. (0 RP) Medium : Forlarren are Medi
We need more megadungeons for the Pathfinder Roleplaying Game. There is Dungeon-A-Day, obviously and Paizo has just released Dungeons of Golarion (but its more of an overview). We need a classic megadungeon You know the kind... It doesn't have much in the way of plot or even make a lot of sense from level to level but it does have: - pathways to the darklands - prisons for eldritch demons - ancient ruins - lost civilizations - legendary weapons - unexplainable magic (lost magic) - mines - slave pits - elemental nodes - water-filled passages - mazes - one way doors (heck secret doors) - traps - haunted levels - classic monsters (ropers, trapper, mimics, otyughs [especially otyughs], owlbears) - dragons - monsters too big to have ever fit down those hallways. - artifacts A classic megadungeon with everything wrong and right about it. Who is with me!
Aasimar are a relatively new race to the Patchwork Lands of Porphyra. They are a byproduct of the NewGod War and the Calling. Until these events there simply no gods on Porphyra and the celestial powers that mingle their essence with the mortal races took little interest in the land and its people. Purple Duck Note: As designed in the Advanced Race Guide, Aasimar are designated as 15 RP race meaning that they would fall within the advanced power level. In an effort to keep all playable races standard I've made the following changes. Porphyran Aasimar Racial Characteristics (Draft) +2 Wisdom, +2 Charisma, -2 Intelligence: Aasimars are insightful, confident, and personable. They see less value in book learning than other races. Native Outsider: Aasimars are outsiders with the native subtype. Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can see in the dark up to
Comments
Post a Comment