Posts

Eisenkern Sturmtruppen

Image
Here are the finals for the Eisenkern Sturmtruppen. Some details added, some changes and proper field grey coloring. 

Building Legendary Treasure

When working on the Legendary Treasures  series, Stefen and I used the following guidelines to control our design. We did not always stick to these guidelines but they are framework for building legendary items. Requirements: Each legendary weapon, armor or shield has a number of requirements that the character must possess in order to attune the item and gain access to its legendary abilities.t Generally this includes: - one or two feats - one or two skills at 4 ranks or less. Race is sometimes included as requirement if the item has a strong racial enemy or origin. Additional class abilities are seldom used unless multiple options are available. Such as one of specific domian, mystery or bloodline. We never wanted to pigeonhole a legendary treasure to strictly one class. Abilities - All legendary treasures begin with a +1 enhancement bonus. By the time the character has reached level 20 the treasure's total enhancement bonus should not be more than +5. The 10 levels of progressio...

Eisenkern Kriegsmarines

Image
You have seen the earlier version of the Eisenkern Kriegsmarines here , These renders show the models one step closer to completion. In these renders, the trooper is wearing his drop pack. A device that allows the trooper to jump form a very high altitude, fall at terminal velocity towards its target and stop just before impacting the planet’s surface. This is achieved by creating a micro tear into void space, encapsulating the trooper in what is essentially a bubble of reality that overrides the laws of physics for a brief moment, saving the trooper from a grizzly impact. The effects to an observer would be a blinding flash; a two-meter ball of energy is created encapsulating the trooper, then a huge energy release that scars the earth at the point of impact. Scrambling from this crater, a Kreigsmarine, his armor popping and pinging as it cools. I will post some images of the component view a bit later today.

Legendary Shields

Image
Legendary Shields  by Marc Radle is now on sale. We have this product over on the Paizo site  and Rpgnow . We also have a review/recommendation from Liz over at the Nearly Enough Dice podcast. So how are sales of this one going? Frankly they are a bit sluggish or more sluggish then I hoped. Out of the two vendors we have had far more movement on the Rpgnow site than Paizo (4 to 1 in terms of sales). I think part of this is the difficulty in trying to communicate with our customers at the Paizo site. Still it is early so there is no need to panic and I'm happy that Legendary V: Exotics/Unusual Weapons. Is already being written. So to further spread the word about Legendary Shields here is the ToC. Table of Contents Black Raven Blood Moon Cockatrice Heart Crusader’s Shield Flame’s Death Ganis’briel Gauntlet Golden Griffon Grinning Skull Nanroc Scorpion Sting Soveriegn’s Shield Trickster’s Shield Wolf’s Howl Vote for a shield and I'll post its info here.

Mechs for the Republic

Image
DreamForge Games has purchased the rights for a wonderful lineup of Elysium Republic light mechs and robots. We will be producing these in 15mm and 28mm scale for table top gaming. The chunky utilitarian feel fits perfectly with the Republic, who prefers light fast vehicles that are quick to transport and deploy.

Amnesia - One year later

Image
Introduction A year has passed since we first released Amnesia and a lot has changed for us at Frictional Games since. We have gone from being pretty much out of money, to being financially stable in a way we never thought we would be. Everybody in the company has gotten raised salaries and we have more than enough money to complete our next game. Our financial situation is far from the only change though. The success of Amnesia has led to us getting a lot more known among players and the press. Reactions to the game are still pouring in, and it feels extremely good and humbling to be able to have that kind of impact on people. With that little summary, now let's get down and dirty with some more detailed information. (And oh, see end of post for a wee surprise.) Sales Let's start with what most people probably are the most interested in: how many units have we actually sold? During the GDC EU lecture I noted that we were now above 400k units total, but as we scrutinized all o...

GDC Lecture now online!

The lecture I gave at GDC EU 2011 is now up here: http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success It is one of three lectures that were put up (so far) and it is 100% free for you to watch :)