Commentary on Commentary
Since you people were nice enough to help us reach 2000 pre-orders of Amnesia: The Dark Descent earlier this year, we have been forced to record some commentary. This was not something that we had done before, but thought that it would be a really simple task. As always, it turned out to be a lot more trouble than we had first assumed. Adding Commentary to the Game Our design was inspired from the kind of commentary that can be seen in the Half-life 2 episodes and Riddick: Escape from Butcher bay . Essentially, it consists of icons that are scattered throughout the levels and when interacted with you hear a developer ranting. I first just wanted to have some kind of text-billboard that you could click on and that was it. Simple and Effective. Then Marc, one the artists here at FG, put a really nice looking model instead. Now that we had a nice model we of course wanted more! So decided on giving it some kind of nice gold shader and started to experiment with this. We went through var...