Playing around with particles (not related to the LHC in any way)
Now for another lookie at our powerful arsenal of tools. This time I'm showing the Particle Editor, which is the app we use to do those nifty particle effects like fire, smoke and so on... you can get really nice stuff by using this thing. Actually, the Particle Editor is nothing new in our toolset. Those who picked the HPL tools pack to make a map for Penumbra (or just for the sake of getting them) surely will have spotted a ParticleEditor.exe in there. You could create and control every aspect in a particle system with it. Good ol' Particle Editor It worked like this: you created a new Particle System, added at least one Particle Emitter, and then set these up with stuff like starting position, velocity, material, etc., which would be used by every particle created by each emitter. When you are creating the Particle System, you sure need to check how it looks while you are at it, and this was the main flaw of the old Particle Editor: you could do a preview of the Particle S...