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Showing posts from December, 2012

Happy Holidays!

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I hope all of you have an out of this world Holiday X-Files Santa autopsy?

Out Now!

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Just in time for the Christmas season we have managed to publish three new product for your consumption or for the gamer on your list. Ploys and Plots by David Nicholas Ross Ploys and Plots offers ways to spice up games with cinematic flair. Use your skills in new ways and discover new feats that enable you to use clever tricks that grant major advantages, memorable schemes based on reading foes’ movements like a book, and words that can strike at an opponent’s very core. The feats and new skill uses contained in this collection are designed to reward players for roleplaying, for intelligent tactics and cooperation, for making good use of social and deceptive skills, and for playing characters with high mental ability scores even without casting spells. A skill and feat collection for the Pathfinder Roleplaying Game system ------------------------------------------------------------------------- Items of Power and Ambition by Sean Holland Magic is power and magic items are the physica

Not the end of the world.... BUT....

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I woke up this morning and the world is still here but the forum and shopping cart databases seemed to have come to an Apocalypse of their own :) We are working on getting that fixed.

Unboxing of the beast

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This is a HUGE kit, the box is 12"X10"X10"! You can see by the use of stacking trays, foam and a vacuum formed insert, we have taken great care to protect your investment. Enjoy! The screws are used on ball joints and other components that need tension to work properly. You can quite literally leave this kit poseable for months or years of play if you choose, the tension created by the ball joints is more than enough to have the kit retain its pose. At any point a drop or two of model cement will lock everything into a fixed pose, but until you decide exactly what pose you would like… you are free to play. Watching the legs and torso move with working hydraulics is a pretty fun experience ;)

Stage 1 ship date

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As of today we estimate stage one will arrive in the WGF Utah warehouse the last week of January. I will have more pics to post as they come in from WGF China. Here are a few shots of Ada, a Kickstarter special mini and the first of the female Stormtroopers to see plastic. Cheers! Mark

Some shots of the plastic and the current release schedule.

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I am currently elbow deep in prepping stage three models for the Kickstarter, I must apologize for not being on top of my emails, as this aspect takes me away from the day to day operations. I thought it would be best to give an expected release date here so that you have some frame of reference when these kits will be available for general purchase. The Kickstarter backers are my main priority but all the kits will hit the supply chain shortly after the backer’s items have been shipped. I do not have retail pricing yet, and will likely not have them until each phase is ready to head out the door. Stage 1 release: February 28mm scale Leviathan Crusader 28mm scale left hand Vulkan 10 man rifle squad 20 man Stormtrooper set Stormtrooper accessory set Eisenkern support weapons set   Stage 2 release: March   2 8mm scale Leviathan Mortis 28mm scale Leviathan weapons ·          Beowulf/Grendel ·          HEL Cannon ·          Nova Cannon ·          Ripper Saw ·          Ma

New Vendors

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Fehr from Fehr's Ethnology. I just thought I would take a moment to announce that we are now live at the d20pfsrd shop as well as Paizo, Rpgnow and Gumroad. Our products can be found here:  http://shop-d20pfsrd-com.myshopify.com/collections/purple-duck-games Shopping at the d20pfsrd store helps keep their site up and running as well as allowing us to earn a larger cut of our own retail price. Things at the printers: - Purple Mountain III - Items of Power and Ambition Other Things in the Works : - Purple Mountain IV, V, VI - Fehr's Ethnology - Qatar - Plots and Ploys - Lands of Porphyra - Heroes of the Fenian Triarchy - Heroes of the Siwathi Desert - More DCC

High-Level Storytelling Design

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Introduction I recently started to play the demo for the upcoming adventure game Primordia . I really like the art-style, the setting, themes and the characters (perhaps with the exception of a somewhat annoying companion). Despite this I am finding myself not being that engaged when playing it. The main reason for this is that the game is in a very traditional point-and-click form, which means that it is mainly all about solving puzzles. Despite some good design and an in-game hint system, its gameplay back-bone is holding it back. Note: This does not mean that Primordia is bad game though, more on this in the end notes. At the same time we have currently been in the middle of going over some design thinking in our upcoming Super Secret Project. We have been trying to evolve the type of high level design we have used for our previous games and in that process encountered a few problems and come to a few intriguing insights. The problems I had with Primordia and the issues we have had