|The dhosari by Gary Dupuis.|
Perry worked to make this quadribrachial (his made up word, not mine) into a reasonable, although strange race. Here is what he did.
- +2 Strength, +2 Charisma, -4 Wisdom
- Large (reach 5 ft.; must use undersized weapons)
- Speed 30 ft.
- Quadribrachial - +4 vs. trip, +2 Climb, can fight with four arms but suffers -1 penalty to such attacks.
- +2 one Perform skill
- +1 to attack a creature that target's you charge (because they are normally a slave race)
0 RP - Humanoid (albeit strangely-shaped); I do not consider them to be aberrations or monstrous humanoids because they lack darkvision. They possess few or no supernatural abilities.
7 RP - Large (The dhosari follow the benefits of this option closely with the exception of ability modifiers; we do not gain +2 Str, nor do we lose -2 Dex [which sort of cancels things out])
-1 RP - Weakness abilities (+2 physical, +2 mental, -4 to another)
0 RP - Standard languages
4 RP? - Quadribrachial combines half the bonus from Sturdy (1 RP / 2) with a +2 skill bonus (1 RP), and includes a penalty if you use multiple arms to attack but does leave the option for multi-arm attacks. Multi-armed is (4 RP/8 RP) but the dhosari cannot move and use four arms so it is not as combat effective as the multi-armed racial ability. They gain the benefit of quadraped in terms of tripping but not in terms of speed plus they need to by more expensive armor because of their unusual size.
1 RP - +2 to one skill
1 RP - +1 to attack a creature that attacks your charge (similar to hatred).
For a total of perhaps: 12 RP
It was commented in a recent review that a dhosari paladin who can gain a rider instead of a mount at 4th level would be overpowered. I'm not sure how overpowered at 4th level paladin dhosari would be but I'm going to see if a 3rd level dhosari paladin is overpowered in our Purple Mountain campaign. So here is my character.
We use the default array for character generation at my table.
Female dhosari paladin of Toma Thule 3
LG Large humanoid (dhosari)
Init +0; Senses detect evil (3 rounds); Perception -3
Aura courage (10 ft.; +4 vs. fear), good
AC 14, touch 9, flat-footed 14
(+5 armor, -1 size)
hp 26 (3d10+3)
Fort +6, Ref +4, Will +6
Immune disease, fear
Speed 30 ft.
Melee mwk porphyrite warhammer +6 (1d8+4/x3)
Ranged bola -2 (1d4+3 nl; trip)
Space 10 ft.; Reach 5 ft.
Special Attacks paricharka, smite evil (1/day; +3/+3)
Str 17, Dex 10, Con 12, Int 13, Wis 4, Cha 16
Base Atk +3; CMB +6; CMD 16 (20 vs. trip)
Feats Extra Lay On Hands, Greater Mercy
Skills Climb +3, Diplomacy +9, Knowledge (planes) +7, Knowledge (religion) +7, Perform (song) +5, Sense Motive +3
SQ divine grace, lay on hands (6/day; 2d6), mercy (shaken)
Traits scholar of the great beyond, servile (+3 aid another)
Languages Celestial, Common
Gear +1 chain shirt, ioun torch, 3 bolas, silver holy symbol (lion's head; golden), climber's kit, 2 vials of holy water, 1 vial of charmbreaker, hand of the mage, 50 gp, backpack, wineskin, belt pouch, 4 days rations.
She doesn't feel particularly over-powered.